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robot/robot

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00001 /****************************************************************************
00002   Copyright (C)2002 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: robot 1039 2004-02-11 20:50:52Z jungd $
00019   $Revision: 1.9 $
00020   $Date: 2004-02-11 15:50:52 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _ROBOT_
00026 #define _ROBOT_
00027 
00028 #include <base/base>
00029 #include <base/Math>
00030 #include <base/Point2>
00031 #include <base/Point3>
00032 #include <base/Vector2>
00033 #include <base/Vector3>
00034 #include <base/Quat4>
00035 #include <base/Matrix3>
00036 #include <base/Matrix4>
00037 #include <base/Orient>
00038 #include <base/Transform>
00039 #include <base/reflist>
00040 
00041 #include <base/Vector>
00042 #include <base/Matrix>
00043 
00044 namespace robot {
00045 
00046 // These are used so commonly, we don't want to qualify them 
00047 //  (import them into namespace robot)
00048 using base::Math;
00049 using base::Point2;
00050 using base::Point3;
00051 using base::Vector2;
00052 using base::Vector3;
00053 using base::Vector4;
00054 using base::Quat4;
00055 using base::Orient;
00056 using base::Matrix3;
00057 using base::Matrix4;
00058 using base::Vector;
00059 using base::zeroVector;
00060 using base::unitVector;
00061 using base::Range;
00062 using base::vectorRange;
00063 using base::Matrix;
00064 using base::zeroMatrix;
00065 using base::identityMatrix;
00066 using base::matrixRow;
00067 using base::matrixColumn;
00068 using base::matrixRange;
00069 using base::Transform;
00070 using base::String;
00071 using base::ref;
00072 using base::reflist;
00073 using base::narrow_ref;
00074 // bring in Matrix & Vector operators
00075 using base::operator*;
00076 using base::operator/;
00077 using base::operator+;
00078 using base::operator-;
00079 using base::operator<<;
00080 
00081 
00082 }
00083 
00084 #endif

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