00001 /**************************************************************************** 00002 Copyright (C)2002 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: robot 1039 2004-02-11 20:50:52Z jungd $ 00019 $Revision: 1.9 $ 00020 $Date: 2004-02-11 15:50:52 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _ROBOT_ 00026 #define _ROBOT_ 00027 00028 #include <base/base> 00029 #include <base/Math> 00030 #include <base/Point2> 00031 #include <base/Point3> 00032 #include <base/Vector2> 00033 #include <base/Vector3> 00034 #include <base/Quat4> 00035 #include <base/Matrix3> 00036 #include <base/Matrix4> 00037 #include <base/Orient> 00038 #include <base/Transform> 00039 #include <base/reflist> 00040 00041 #include <base/Vector> 00042 #include <base/Matrix> 00043 00044 namespace robot { 00045 00046 // These are used so commonly, we don't want to qualify them 00047 // (import them into namespace robot) 00048 using base::Math; 00049 using base::Point2; 00050 using base::Point3; 00051 using base::Vector2; 00052 using base::Vector3; 00053 using base::Vector4; 00054 using base::Quat4; 00055 using base::Orient; 00056 using base::Matrix3; 00057 using base::Matrix4; 00058 using base::Vector; 00059 using base::zeroVector; 00060 using base::unitVector; 00061 using base::Range; 00062 using base::vectorRange; 00063 using base::Matrix; 00064 using base::zeroMatrix; 00065 using base::identityMatrix; 00066 using base::matrixRow; 00067 using base::matrixColumn; 00068 using base::matrixRange; 00069 using base::Transform; 00070 using base::String; 00071 using base::ref; 00072 using base::reflist; 00073 using base::narrow_ref; 00074 // bring in Matrix & Vector operators 00075 using base::operator*; 00076 using base::operator/; 00077 using base::operator+; 00078 using base::operator-; 00079 using base::operator<<; 00080 00081 00082 } 00083 00084 #endif