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physics::ODESolid Member List

This is the complete list of members for physics::ODESolid, including all inherited members.
_refCountbase::Referenced [mutable, protected]
addForce(const Vector3 &f)physics::ODESolid [virtual]
addForceAtPos(const Vector3 &f, const Point3 &p)physics::ODESolid [virtual]
addForceAtRelPos(const Vector3 &f, const Point3 &p)physics::ODESolid [virtual]
addRelForce(const Vector3 &f)physics::ODESolid [virtual]
addRelForceAtPos(const Vector3 &f, const Point3 &p)physics::ODESolid [virtual]
addRelForceAtRelPos(const Vector3 &f, const Point3 &p)physics::ODESolid [virtual]
addRelTorque(const Vector3 &t)physics::ODESolid [virtual]
addTorque(const Vector3 &t)physics::ODESolid [virtual]
AngVelToAngMomentum(const Quat4 &orient, const Vector3 &w) const physics::ODESolid [protected]
AttributeFlags enum namegfx::Visual
Attributes typedefgfx::Visual
attributesphysics::Solid [mutable, protected]
Body()physics::Body [inline, protected]
Body(ref< const Shape > shape)physics::Body [inline, protected]
Body(const Body &b)physics::Body [inline, protected]
bodyIDphysics::ODESolid [mutable, protected]
className() const physics::ODESolid [inline, virtual]
CollidableFlag typedefphysics::CollidableProvider
CollidableFlags typedefphysics::CollidableProvider
create(dWorldID worldID) const physics::ODESolid [protected]
createCollidable(ref< const Shape > collisionShape, CollidableFlags flags=0)physics::ODESolid [virtual]
physics::Solid::createCollidable(CollidableFlags flags=0)physics::Solid [inline, virtual]
createdphysics::ODESolid [mutable, protected]
createOSGVisual(Visual::Attributes visualAttributes=0) const physics::Solid [virtual]
destroy() const physics::ODESolid [protected]
DynamicSpatial()physics::DynamicSpatial [inline]
DynamicSpatial(const DynamicSpatial &b)physics::DynamicSpatial [inline]
enableOnUnreferenceCall(bool enabled)base::Referenced [inline]
getAngVelocity() const physics::ODESolid [virtual]
getBodyID() const physics::ODESolid [inline, virtual]
getConfiguration() const physics::PositionableOrientable [inline, virtual]
getForce() const physics::ODESolid [virtual]
getGlobalPointRelPos(const Point3 &p)physics::ODESolid [virtual]
getMaterial() const physics::Solid [inline, virtual]
getName() const base::Named [inline, virtual]
getOrientation() const physics::ODESolid [virtual]
getOrientation2D() const physics::PositionableOrientable
getPosition() const physics::ODESolid [virtual]
getPosition2D() const physics::PositionableOrientable [inline, virtual]
getRelPointPos(const Point3 &p)physics::ODESolid [virtual]
getRelPointVel(const Point3 &p)physics::ODESolid [virtual]
getSavedAngVelocity() const physics::ODESolid [virtual]
getSavedOrientation() const physics::ODESolid [virtual]
getSavedPosition() const physics::ODESolid [virtual]
getSavedVelocity() const physics::ODESolid [virtual]
getShape() const physics::Body [inline, virtual]
getTorque() const physics::ODESolid [virtual]
getVelocity() const physics::ODESolid [virtual]
isEnabled() const physics::ODESolid [virtual]
isSameKindAs(const ReferencedObject &) const base::ReferencedObject [inline, virtual]
base::Object::isSameKindAs(const Object &) const base::Object [inline, virtual]
massProperties() const physics::ODESolid [virtual]
materialphysics::Solid [protected]
Named()base::Named [inline]
Named(const String &name)base::Named [inline]
Named(const Named &n)base::Named [inline]
nodephysics::Solid [mutable, protected]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
ODECollisionResponseHandler classphysics::ODESolid [friend]
ODEJoint classphysics::ODESolid [friend]
ODESolid(const Solid &s)physics::ODESolid
ODESolid(ref< const Shape > shape, ref< const Material > material)physics::ODESolid [protected]
ODESolidSystem classphysics::ODESolid [friend]
onUnreference() const base::Referenced [inline, virtual]
onUnreferenceEnabledbase::Referenced [protected]
operator=(const Body &b)physics::ODESolid [virtual]
physics::DynamicSpatial::operator=(const DynamicSpatial &b)physics::DynamicSpatial [inline, virtual]
physics::Spatial::operator=(const Spatial &s)physics::Spatial [inline, virtual]
physics::PositionableOrientable::operator=(const PositionableOrientable &po)physics::PositionableOrientable [inline, virtual]
physics::Positionable::operator=(const Positionable &p)physics::Positionable [inline, virtual]
physics::Orientable::operator=(const Orientable &o)physics::Orientable [inline, virtual]
physics::base::Named::operator=(const Named &n)base::Named [inline, virtual]
base::Object::operator=(const Object &)base::Object [inline, protected]
Orientable()physics::Orientable [inline]
Orientable(const Orientable &o)physics::Orientable [inline]
OSGVisualgfx::Visual [static]
Positionable()physics::Positionable [inline]
Positionable(const Positionable &p)physics::Positionable [inline]
PositionableOrientable()physics::PositionableOrientable [inline]
PositionableOrientable(const PositionableOrientable &po)physics::PositionableOrientable [inline]
reference() const base::Referenced [inline]
referenceCount() const base::Referenced [inline]
Referenced()base::Referenced [inline]
Referenced(const Referenced &c)base::Referenced [inline]
ReferencedObject()base::ReferencedObject [inline]
restoreState()physics::ODESolid [virtual]
savedAngVelphysics::ODESolid [protected]
savedOrientphysics::ODESolid [protected]
savedPosphysics::ODESolid [protected]
savedVelphysics::ODESolid [protected]
saveState()physics::ODESolid [virtual]
setAngVelocity(const Vector3 &w)physics::ODESolid [virtual]
setConfiguration(const base::Transform &configuration)physics::PositionableOrientable [inline, virtual]
setEnabled(bool enable)physics::ODESolid [virtual]
setName(const String &name)physics::Solid [inline, virtual]
setOrientation(const Orient &orient)physics::ODESolid [virtual]
setPosition(const Point3 &x)physics::ODESolid [virtual]
setPosition2D(const base::Point2 &p, Real theta)physics::PositionableOrientable [virtual]
setPositionOrientation(const Point3 &pos, const Orient &orient)physics::PositionableOrientable [inline, virtual]
setShape(ref< Shape > shape)physics::Body [inline, protected]
setVelocity(const Vector3 &v)physics::ODESolid [virtual]
ShowAxes enum valuegfx::Visual
ShowBounds enum valuegfx::Visual
ShowCollisionDetection enum valuegfx::Visual
ShowCollisionModel enum valuegfx::Visual
ShowCollisions enum valuegfx::Visual
ShowEdges enum valuegfx::Visual
ShowNormals enum valuegfx::Visual
Solid(const Solid &s)physics::Solid
Solid()physics::Solid [inline, protected]
Solid(ref< const Shape > shape, ref< const Material > material)physics::Solid [protected]
SolidNotConnectedphysics::Solid [static]
SolidSystem classphysics::Solid [friend]
Spatial()physics::Spatial [inline]
Spatial(const String &name)physics::Spatial [inline]
Spatial(const Spatial &s)physics::Spatial [inline]
unreference() const base::Referenced [inline]
updateVisual()physics::ODESolid [inline, protected, virtual]
VerticesOnly enum valuegfx::Visual
VisualType typedefgfx::Visual
visualTypeSupported(VisualType type) const physics::Solid [inline, virtual]
worldIDphysics::ODESolid [mutable, protected]
worldTransformphysics::Solid [mutable, protected]
~Body()physics::Body [inline, virtual]
~CollidableProvider()physics::CollidableProvider [inline, virtual]
~DynamicSpatial()physics::DynamicSpatial [inline, virtual]
~Named()base::Named [inline, virtual]
~Object()base::Object [inline, virtual]
~ODESolid()physics::ODESolid [virtual]
~Referenced()base::Referenced [inline, virtual]
~ReferencedObject()base::ReferencedObject [inline, virtual]
~Solid()physics::Solid [virtual]
~Spatial()physics::Spatial [inline, virtual]

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