_refCount | base::Referenced | [mutable, protected] |
addForce(const Vector3 &f) | physics::ODESolid | [virtual] |
addForceAtPos(const Vector3 &f, const Point3 &p) | physics::ODESolid | [virtual] |
addForceAtRelPos(const Vector3 &f, const Point3 &p) | physics::ODESolid | [virtual] |
addRelForce(const Vector3 &f) | physics::ODESolid | [virtual] |
addRelForceAtPos(const Vector3 &f, const Point3 &p) | physics::ODESolid | [virtual] |
addRelForceAtRelPos(const Vector3 &f, const Point3 &p) | physics::ODESolid | [virtual] |
addRelTorque(const Vector3 &t) | physics::ODESolid | [virtual] |
addTorque(const Vector3 &t) | physics::ODESolid | [virtual] |
AngVelToAngMomentum(const Quat4 &orient, const Vector3 &w) const | physics::ODESolid | [protected] |
AttributeFlags enum name | gfx::Visual | |
Attributes typedef | gfx::Visual | |
attributes | physics::Solid | [mutable, protected] |
Body() | physics::Body | [inline, protected] |
Body(ref< const Shape > shape) | physics::Body | [inline, protected] |
Body(const Body &b) | physics::Body | [inline, protected] |
bodyID | physics::ODESolid | [mutable, protected] |
className() const | physics::ODESolid | [inline, virtual] |
CollidableFlag typedef | physics::CollidableProvider | |
CollidableFlags typedef | physics::CollidableProvider | |
create(dWorldID worldID) const | physics::ODESolid | [protected] |
createCollidable(ref< const Shape > collisionShape, CollidableFlags flags=0) | physics::ODESolid | [virtual] |
physics::Solid::createCollidable(CollidableFlags flags=0) | physics::Solid | [inline, virtual] |
created | physics::ODESolid | [mutable, protected] |
createOSGVisual(Visual::Attributes visualAttributes=0) const | physics::Solid | [virtual] |
destroy() const | physics::ODESolid | [protected] |
DynamicSpatial() | physics::DynamicSpatial | [inline] |
DynamicSpatial(const DynamicSpatial &b) | physics::DynamicSpatial | [inline] |
enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
getAngVelocity() const | physics::ODESolid | [virtual] |
getBodyID() const | physics::ODESolid | [inline, virtual] |
getConfiguration() const | physics::PositionableOrientable | [inline, virtual] |
getForce() const | physics::ODESolid | [virtual] |
getGlobalPointRelPos(const Point3 &p) | physics::ODESolid | [virtual] |
getMaterial() const | physics::Solid | [inline, virtual] |
getName() const | base::Named | [inline, virtual] |
getOrientation() const | physics::ODESolid | [virtual] |
getOrientation2D() const | physics::PositionableOrientable | |
getPosition() const | physics::ODESolid | [virtual] |
getPosition2D() const | physics::PositionableOrientable | [inline, virtual] |
getRelPointPos(const Point3 &p) | physics::ODESolid | [virtual] |
getRelPointVel(const Point3 &p) | physics::ODESolid | [virtual] |
getSavedAngVelocity() const | physics::ODESolid | [virtual] |
getSavedOrientation() const | physics::ODESolid | [virtual] |
getSavedPosition() const | physics::ODESolid | [virtual] |
getSavedVelocity() const | physics::ODESolid | [virtual] |
getShape() const | physics::Body | [inline, virtual] |
getTorque() const | physics::ODESolid | [virtual] |
getVelocity() const | physics::ODESolid | [virtual] |
isEnabled() const | physics::ODESolid | [virtual] |
isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
base::Object::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
massProperties() const | physics::ODESolid | [virtual] |
material | physics::Solid | [protected] |
Named() | base::Named | [inline] |
Named(const String &name) | base::Named | [inline] |
Named(const Named &n) | base::Named | [inline] |
node | physics::Solid | [mutable, protected] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
ODECollisionResponseHandler class | physics::ODESolid | [friend] |
ODEJoint class | physics::ODESolid | [friend] |
ODESolid(const Solid &s) | physics::ODESolid | |
ODESolid(ref< const Shape > shape, ref< const Material > material) | physics::ODESolid | [protected] |
ODESolidSystem class | physics::ODESolid | [friend] |
onUnreference() const | base::Referenced | [inline, virtual] |
onUnreferenceEnabled | base::Referenced | [protected] |
operator=(const Body &b) | physics::ODESolid | [virtual] |
physics::DynamicSpatial::operator=(const DynamicSpatial &b) | physics::DynamicSpatial | [inline, virtual] |
physics::Spatial::operator=(const Spatial &s) | physics::Spatial | [inline, virtual] |
physics::PositionableOrientable::operator=(const PositionableOrientable &po) | physics::PositionableOrientable | [inline, virtual] |
physics::Positionable::operator=(const Positionable &p) | physics::Positionable | [inline, virtual] |
physics::Orientable::operator=(const Orientable &o) | physics::Orientable | [inline, virtual] |
physics::base::Named::operator=(const Named &n) | base::Named | [inline, virtual] |
base::Object::operator=(const Object &) | base::Object | [inline, protected] |
Orientable() | physics::Orientable | [inline] |
Orientable(const Orientable &o) | physics::Orientable | [inline] |
OSGVisual | gfx::Visual | [static] |
Positionable() | physics::Positionable | [inline] |
Positionable(const Positionable &p) | physics::Positionable | [inline] |
PositionableOrientable() | physics::PositionableOrientable | [inline] |
PositionableOrientable(const PositionableOrientable &po) | physics::PositionableOrientable | [inline] |
reference() const | base::Referenced | [inline] |
referenceCount() const | base::Referenced | [inline] |
Referenced() | base::Referenced | [inline] |
Referenced(const Referenced &c) | base::Referenced | [inline] |
ReferencedObject() | base::ReferencedObject | [inline] |
restoreState() | physics::ODESolid | [virtual] |
savedAngVel | physics::ODESolid | [protected] |
savedOrient | physics::ODESolid | [protected] |
savedPos | physics::ODESolid | [protected] |
savedVel | physics::ODESolid | [protected] |
saveState() | physics::ODESolid | [virtual] |
setAngVelocity(const Vector3 &w) | physics::ODESolid | [virtual] |
setConfiguration(const base::Transform &configuration) | physics::PositionableOrientable | [inline, virtual] |
setEnabled(bool enable) | physics::ODESolid | [virtual] |
setName(const String &name) | physics::Solid | [inline, virtual] |
setOrientation(const Orient &orient) | physics::ODESolid | [virtual] |
setPosition(const Point3 &x) | physics::ODESolid | [virtual] |
setPosition2D(const base::Point2 &p, Real theta) | physics::PositionableOrientable | [virtual] |
setPositionOrientation(const Point3 &pos, const Orient &orient) | physics::PositionableOrientable | [inline, virtual] |
setShape(ref< Shape > shape) | physics::Body | [inline, protected] |
setVelocity(const Vector3 &v) | physics::ODESolid | [virtual] |
ShowAxes enum value | gfx::Visual | |
ShowBounds enum value | gfx::Visual | |
ShowCollisionDetection enum value | gfx::Visual | |
ShowCollisionModel enum value | gfx::Visual | |
ShowCollisions enum value | gfx::Visual | |
ShowEdges enum value | gfx::Visual | |
ShowNormals enum value | gfx::Visual | |
Solid(const Solid &s) | physics::Solid | |
Solid() | physics::Solid | [inline, protected] |
Solid(ref< const Shape > shape, ref< const Material > material) | physics::Solid | [protected] |
SolidNotConnected | physics::Solid | [static] |
SolidSystem class | physics::Solid | [friend] |
Spatial() | physics::Spatial | [inline] |
Spatial(const String &name) | physics::Spatial | [inline] |
Spatial(const Spatial &s) | physics::Spatial | [inline] |
unreference() const | base::Referenced | [inline] |
updateVisual() | physics::ODESolid | [inline, protected, virtual] |
VerticesOnly enum value | gfx::Visual | |
VisualType typedef | gfx::Visual | |
visualTypeSupported(VisualType type) const | physics::Solid | [inline, virtual] |
worldID | physics::ODESolid | [mutable, protected] |
worldTransform | physics::Solid | [mutable, protected] |
~Body() | physics::Body | [inline, virtual] |
~CollidableProvider() | physics::CollidableProvider | [inline, virtual] |
~DynamicSpatial() | physics::DynamicSpatial | [inline, virtual] |
~Named() | base::Named | [inline, virtual] |
~Object() | base::Object | [inline, virtual] |
~ODESolid() | physics::ODESolid | [virtual] |
~Referenced() | base::Referenced | [inline, virtual] |
~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
~Solid() | physics::Solid | [virtual] |
~Spatial() | physics::Spatial | [inline, virtual] |