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physics/ODEBallJoint.cpp

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00001 /****************************************************************************
00002   Copyright (C)1996 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: ODEBallJoint.cpp 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.2 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #include <physics/ODEBallJoint>
00026 #include <physics/ODEConstraintGroup>
00027 
00028 using physics::ODEBallJoint;
00029 using physics::ODEConstraintGroup;
00030 
00031 
00032 ODEBallJoint::ODEBallJoint()
00033 {
00034 }
00035 
00036 ODEBallJoint::~ODEBallJoint() 
00037 {
00038 }
00039 
00040 void ODEBallJoint::onConstraintGroupAdd(ref<ConstraintGroup> g)
00041 {
00042   Assert(g != 0);
00043   Assert(instanceof(*g,ODEConstraintGroup));
00044   group = g;
00045 
00046   ref<ODEConstraintGroup> ogroup = narrow_ref<ODEConstraintGroup>(group);
00047   setJointID( dJointCreateBall(ogroup->getWorldID(), ogroup->getJointGroupID()) );
00048 }
00049 
00050 
00051 
00052 void ODEBallJoint::setAnchor(const Point3& p)
00053 {
00054   checkAddedAndAttached();
00055   Point3 gp( body1->getRelPointPos(p) ); // to global frame
00056   dJointSetBallAnchor(jointID, gp.x, gp.y, gp.z);
00057 }
00058 
00059 base::Point3 ODEBallJoint::getAnchor() const
00060 {
00061   checkAddedAndAttached();
00062   dVector3 ogp;
00063   dJointGetBallAnchor(jointID, ogp);
00064   Point3 gp(ogp[0], ogp[1], ogp[2]);
00065   return body1->getGlobalPointRelPos(gp);
00066 }
00067 
00068 
00069 // ODEBallJoint doesn't support any Motors
00070 //  Perhaps we could add an ODE AMotor joint to do this? !!!
00071 bool ODEBallJoint::hasMotor(Int dof) const
00072 {
00073   return false;
00074 }
00075 
00076 void ODEBallJoint::setMotorTargetVel(Int dof, Real vel)
00077 {
00078   Assert(false);
00079 }
00080 
00081 void ODEBallJoint::setMotorMaxForce(Int dof, Real force)
00082 {
00083   Assert(false);
00084 }

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