| _refCount | base::Referenced | [mutable, protected] |
| Body() | physics::Body | [inline, protected] |
| Body(ref< const Shape > shape) | physics::Body | [inline, protected] |
| Body(const Body &b) | physics::Body | [inline, protected] |
| physics::className() const=0 | base::Object | [pure virtual] |
| physics::Body::className() const | physics::Body | [inline, virtual] |
| Collidable(bool interpenetrationNormal=false) | physics::Collidable | [inline, protected] |
| Collidable(const Collidable &c) | physics::Collidable | [inline, protected] |
| CollidableBody() | physics::CollidableBody | [inline, protected] |
| CollidableBody(const CollidableBody &cb) | physics::CollidableBody | [inline, protected] |
| CollidableBody(ref< const Shape > shape) | physics::CollidableBody | [inline, protected] |
| DynamicSpatial() | physics::DynamicSpatial | [inline] |
| DynamicSpatial(const DynamicSpatial &b) | physics::DynamicSpatial | [inline] |
| enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
| findNamed(const String &name, bool recurse=true) const | physics::Collidable | [inline, virtual] |
| findNamed(const String &name, bool recurse=true) | physics::Collidable | [inline, virtual] |
| getAngVelocity() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getBoundingBox() const | physics::CollidableBody | [inline, virtual] |
| getConfiguration() const | physics::PositionableOrientable | [inline, virtual] |
| getGlobalPointRelPos(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
| getName() const | base::Named | [inline, virtual] |
| getOrientation() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getOrientation2D() const | physics::PositionableOrientable | |
| getPosition() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getPosition2D() const | physics::PositionableOrientable | [inline, virtual] |
| getRelPointPos(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
| getRelPointVel(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
| getSavedAngVelocity() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getSavedOrientation() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getSavedPosition() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getSavedVelocity() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getShape() const | physics::Body | [inline, virtual] |
| getSolid() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| getUserClass() const | physics::Collidable | [inline, virtual] |
| getUserData() const | physics::Collidable | [inline, virtual] |
| getVelocity() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
| interpenetrationNormal | physics::Collidable | [protected] |
| isInterpenetrationNormal() const | physics::Collidable | [inline, virtual] |
| isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
| base::Object::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
| Named() | base::Named | [inline] |
| Named(const String &name) | base::Named | [inline] |
| Named(const Named &n) | base::Named | [inline] |
| Object() | base::Object | [inline] |
| Object(const Object &) | base::Object | [inline, protected] |
| onUnreference() const | base::Referenced | [inline, virtual] |
| onUnreferenceEnabled | base::Referenced | [protected] |
| physics::base::operator=(const Named &n) | base::Named | [inline, virtual] |
| physics::base::ReferencedObject::base::Object::operator=(const Object &) | base::Object | [inline, protected] |
| physics::Body::operator=(const Body &b) | physics::Body | [inline, protected, virtual] |
| physics::DynamicSpatial::operator=(const DynamicSpatial &b) | physics::DynamicSpatial | [inline, virtual] |
| physics::Spatial::operator=(const Spatial &s) | physics::Spatial | [inline, virtual] |
| physics::PositionableOrientable::operator=(const PositionableOrientable &po) | physics::PositionableOrientable | [inline, virtual] |
| physics::Positionable::operator=(const Positionable &p) | physics::Positionable | [inline, virtual] |
| physics::Orientable::operator=(const Orientable &o) | physics::Orientable | [inline, virtual] |
| Orientable() | physics::Orientable | [inline] |
| Orientable(const Orientable &o) | physics::Orientable | [inline] |
| Positionable() | physics::Positionable | [inline] |
| Positionable(const Positionable &p) | physics::Positionable | [inline] |
| PositionableOrientable() | physics::PositionableOrientable | [inline] |
| PositionableOrientable(const PositionableOrientable &po) | physics::PositionableOrientable | [inline] |
| reference() const | base::Referenced | [inline] |
| referenceCount() const | base::Referenced | [inline] |
| Referenced() | base::Referenced | [inline] |
| Referenced(const Referenced &c) | base::Referenced | [inline] |
| ReferencedObject() | base::ReferencedObject | [inline] |
| restoreState() | physics::SolidConnectedCollidableBody | [inline, virtual] |
| saveState() | physics::SolidConnectedCollidableBody | [inline, virtual] |
| setAngVelocity(const Vector3 &w) | physics::SolidConnectedCollidableBody | [inline, virtual] |
| setConfiguration(const base::Transform &configuration) | physics::PositionableOrientable | [inline, virtual] |
| setInterpenetrationIsNormal(bool interpenetrationIsNormal) | physics::Collidable | [inline, virtual] |
| setName(const String &name) | physics::Collidable | [inline, virtual] |
| setOrientation(const Orient &orient) | physics::SolidConnectedCollidableBody | [inline, virtual] |
| setPosition(const Point3 &x) | physics::SolidConnectedCollidableBody | [inline, virtual] |
| setPosition2D(const base::Point2 &p, Real theta) | physics::PositionableOrientable | [virtual] |
| setPositionOrientation(const Point3 &pos, const Orient &orient) | physics::PositionableOrientable | [inline, virtual] |
| setShape(ref< Shape > shape) | physics::Body | [inline, protected] |
| setUserClass(Int userClass=0) | physics::Collidable | [inline, virtual] |
| setUserData(ref< base::ReferencedObject > data) | physics::Collidable | [inline, virtual] |
| setVelocity(const Vector3 &v) | physics::SolidConnectedCollidableBody | [inline, virtual] |
| solid | physics::SolidConnectedCollidableBody | [protected] |
| SolidConnectedCollidableBody(ref< Solid > solid, ref< const Shape > shape) | physics::SolidConnectedCollidableBody | [inline] |
| SolidConnectedCollidableBody() | physics::SolidConnectedCollidableBody | [inline, protected] |
| SolidConnectedCollidableBody(const SolidConnectedCollidableBody &cb) | physics::SolidConnectedCollidableBody | [inline, protected] |
| Spatial() | physics::Spatial | [inline] |
| Spatial(const String &name) | physics::Spatial | [inline] |
| Spatial(const Spatial &s) | physics::Spatial | [inline] |
| unreference() const | base::Referenced | [inline] |
| userClass | physics::Collidable | [protected] |
| userData | physics::Collidable | [protected] |
| ~Body() | physics::Body | [inline, virtual] |
| ~DynamicSpatial() | physics::DynamicSpatial | [inline, virtual] |
| ~Named() | base::Named | [inline, virtual] |
| ~Object() | base::Object | [inline, virtual] |
| ~Referenced() | base::Referenced | [inline, virtual] |
| ~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
| ~Spatial() | physics::Spatial | [inline, virtual] |