_refCount | base::Referenced | [mutable, protected] |
Body() | physics::Body | [inline, protected] |
Body(ref< const Shape > shape) | physics::Body | [inline, protected] |
Body(const Body &b) | physics::Body | [inline, protected] |
className() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
Collidable(bool interpenetrationNormal=false) | physics::Collidable | [inline, protected] |
Collidable(const Collidable &c) | physics::Collidable | [inline, protected] |
CollidableBody() | physics::CollidableBody | [inline, protected] |
CollidableBody(const CollidableBody &cb) | physics::CollidableBody | [inline, protected] |
CollidableBody(ref< const Shape > shape) | physics::CollidableBody | [inline, protected] |
createGeom() | physics::ODECollidableBody | [protected] |
DynamicSpatial() | physics::DynamicSpatial | [inline] |
DynamicSpatial(const DynamicSpatial &b) | physics::DynamicSpatial | [inline] |
enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
findNamed(const String &name, bool recurse=true) const | physics::Collidable | [inline, virtual] |
findNamed(const String &name, bool recurse=true) | physics::Collidable | [inline, virtual] |
geomID | physics::ODECollidableBody | [protected] |
getAngVelocity() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getBoundingBox() const | physics::CollidableBody | [inline, virtual] |
getConfiguration() const | physics::PositionableOrientable | [inline, virtual] |
getGeomID() const | physics::ODECollidableBody | [inline, virtual] |
getGlobalPointRelPos(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
getName() const | base::Named | [inline, virtual] |
getOrientation() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getOrientation2D() const | physics::PositionableOrientable | |
getPosition() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getPosition2D() const | physics::PositionableOrientable | [inline, virtual] |
getRelPointPos(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
getRelPointVel(const Point3 &p) | physics::DynamicSpatial | [inline, virtual] |
getSavedAngVelocity() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getSavedOrientation() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getSavedPosition() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getSavedVelocity() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
getShape() const | physics::Body | [inline, virtual] |
getSolid() const | physics::SolidConnectedCollidableBody | [inline, virtual] |
getUserClass() const | physics::Collidable | [inline, virtual] |
getUserData() const | physics::Collidable | [inline, virtual] |
getVelocity() const | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
init(bool holdState) | physics::ODECollidableBody | [inline, protected] |
interpenetrationNormal | physics::Collidable | [protected] |
isInterpenetrationNormal() const | physics::Collidable | [inline, virtual] |
isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
base::Object::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
Named() | base::Named | [inline] |
Named(const String &name) | base::Named | [inline] |
Named(const Named &n) | base::Named | [inline] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
ODECollidableBody(ref< const Shape > shape) | physics::ODECollidableBody | |
ODECollidableBody() | physics::ODECollidableBody | [inline, protected] |
ODECollidableBody(ref< const Shape > shape, bool holdState) | physics::ODECollidableBody | [inline, protected] |
ODECollidableBody(const ODECollidableBody &cb) | physics::ODECollidableBody | [inline, protected] |
ODESolidConnectedCollidableBody(ref< Solid > solid, ref< const Shape > shape) | physics::ODESolidConnectedCollidableBody | |
ODESolidConnectedCollidableBody() | physics::ODESolidConnectedCollidableBody | [inline, protected] |
ODESolidConnectedCollidableBody(const ODESolidConnectedCollidableBody &cb) | physics::ODESolidConnectedCollidableBody | [inline, protected] |
onUnreference() const | base::Referenced | [inline, virtual] |
onUnreferenceEnabled | base::Referenced | [protected] |
physics::base::operator=(const Named &n) | base::Named | [inline, virtual] |
physics::base::ReferencedObject::base::Object::operator=(const Object &) | base::Object | [inline, protected] |
physics::Body::operator=(const Body &b) | physics::Body | [inline, protected, virtual] |
physics::DynamicSpatial::operator=(const DynamicSpatial &b) | physics::DynamicSpatial | [inline, virtual] |
physics::Spatial::operator=(const Spatial &s) | physics::Spatial | [inline, virtual] |
physics::PositionableOrientable::operator=(const PositionableOrientable &po) | physics::PositionableOrientable | [inline, virtual] |
physics::Positionable::operator=(const Positionable &p) | physics::Positionable | [inline, virtual] |
physics::Orientable::operator=(const Orientable &o) | physics::Orientable | [inline, virtual] |
Orientable() | physics::Orientable | [inline] |
Orientable(const Orientable &o) | physics::Orientable | [inline] |
Positionable() | physics::Positionable | [inline] |
Positionable(const Positionable &p) | physics::Positionable | [inline] |
PositionableOrientable() | physics::PositionableOrientable | [inline] |
PositionableOrientable(const PositionableOrientable &po) | physics::PositionableOrientable | [inline] |
reference() const | base::Referenced | [inline] |
referenceCount() const | base::Referenced | [inline] |
Referenced() | base::Referenced | [inline] |
Referenced(const Referenced &c) | base::Referenced | [inline] |
ReferencedObject() | base::ReferencedObject | [inline] |
restoreState() | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
saveState() | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
setAngVelocity(const Vector3 &w) | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
setConfiguration(const base::Transform &configuration) | physics::PositionableOrientable | [inline, virtual] |
setInterpenetrationIsNormal(bool interpenetrationIsNormal) | physics::Collidable | [inline, virtual] |
setName(const String &name) | physics::Collidable | [inline, virtual] |
setOrientation(const Orient &orient) | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
setPosition(const Point3 &x) | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
setPosition2D(const base::Point2 &p, Real theta) | physics::PositionableOrientable | [virtual] |
setPositionOrientation(const Point3 &pos, const Orient &orient) | physics::PositionableOrientable | [inline, virtual] |
setShape(ref< Shape > shape) | physics::Body | [inline, protected] |
setUserClass(Int userClass=0) | physics::Collidable | [inline, virtual] |
setUserData(ref< base::ReferencedObject > data) | physics::Collidable | [inline, virtual] |
setVelocity(const Vector3 &v) | physics::ODESolidConnectedCollidableBody | [inline, virtual] |
solid | physics::SolidConnectedCollidableBody | [protected] |
SolidConnectedCollidableBody(ref< Solid > solid, ref< const Shape > shape) | physics::SolidConnectedCollidableBody | [inline] |
SolidConnectedCollidableBody() | physics::SolidConnectedCollidableBody | [inline, protected] |
SolidConnectedCollidableBody(const SolidConnectedCollidableBody &cb) | physics::SolidConnectedCollidableBody | [inline, protected] |
Spatial() | physics::Spatial | [inline] |
Spatial(const String &name) | physics::Spatial | [inline] |
Spatial(const Spatial &s) | physics::Spatial | [inline] |
state | physics::ODECollidableBody | [protected] |
unreference() const | base::Referenced | [inline] |
userClass | physics::Collidable | [protected] |
userData | physics::Collidable | [protected] |
~Body() | physics::Body | [inline, virtual] |
~DynamicSpatial() | physics::DynamicSpatial | [inline, virtual] |
~Named() | base::Named | [inline, virtual] |
~Object() | base::Object | [inline, virtual] |
~ODECollidableBody() | physics::ODECollidableBody | [virtual] |
~ODESolidConnectedCollidableBody() | physics::ODESolidConnectedCollidableBody | [virtual] |
~Referenced() | base::Referenced | [inline, virtual] |
~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
~Spatial() | physics::Spatial | [inline, virtual] |