Classes | |
class | DemeterDrawable |
class | Plane |
An extremely basic 3D plane class. More... | |
class | Vector |
An extremely basic 3D vector class. Demeter does not rely on all of the bells and whistles of most public vector classes. More... | |
class | Ray |
class | Box |
class | Texture |
class | Terrain |
This class represents a single, contiguous chunk of terrain and is the primary public interface to Demeter. Most applications will create a single instance of this class to represent the terrain in the application, but multiple instances could be used to create separate islands or to stitch together a very large world comprised of multiple terrains. More... | |
class | Settings |
The Settings class is simply a manager of global variables. It provides a single place to set and retrieve all of the global settings that affect Demeter as a whole. More... | |
class | TriangleFan |
class | TriangleStrip |
class | Triangle |
class | TerrainBlock |
class | TerrainLoadListener |
class | TerrainLattice |
Typedefs | |
typedef base::Byte | Uint8 |
typedef unsigned int | Uint32 |
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Definition at line 92 of file CLODTerrainRenderer. Referenced by LoadImage(), and demeter::Terrain::Terrain(). |
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Definition at line 91 of file CLODTerrainRenderer. Referenced by LoadImage(), demeter::Terrain::SetCommonTexture(), demeter::Terrain::SetTexture(), demeter::Terrain::Terrain(), and demeter::Texture::Texture(). |