getConfiguration() const | physics::PositionableOrientable | [inline, virtual] |
getOrientation() const=0 | physics::Orientable | [pure virtual] |
getOrientation2D() const | physics::PositionableOrientable | |
getPosition() const=0 | physics::Positionable | [pure virtual] |
getPosition2D() const | physics::PositionableOrientable | [inline, virtual] |
operator=(const PositionableOrientable &po) | physics::PositionableOrientable | [inline, virtual] |
physics::Positionable::operator=(const Positionable &p) | physics::Positionable | [inline, virtual] |
physics::Orientable::operator=(const Orientable &o) | physics::Orientable | [inline, virtual] |
Orientable() | physics::Orientable | [inline] |
Orientable(const Orientable &o) | physics::Orientable | [inline] |
Positionable() | physics::Positionable | [inline] |
Positionable(const Positionable &p) | physics::Positionable | [inline] |
PositionableOrientable() | physics::PositionableOrientable | [inline] |
PositionableOrientable(const PositionableOrientable &po) | physics::PositionableOrientable | [inline] |
setConfiguration(const base::Transform &configuration) | physics::PositionableOrientable | [inline, virtual] |
setOrientation(const Orient &orient)=0 | physics::Orientable | [pure virtual] |
setPosition(const Point3 &pos)=0 | physics::Positionable | [pure virtual] |
setPosition2D(const base::Point2 &p, Real theta) | physics::PositionableOrientable | [virtual] |
setPositionOrientation(const Point3 &pos, const Orient &orient) | physics::PositionableOrientable | [inline, virtual] |