Public Member Functions | |
TrackballManipulator () | |
virtual const char * | className () const |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
virtual osg::Matrixd | getMatrix () const |
virtual osg::Matrixd | getInverseMatrix () const |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
virtual float | getFusionDistanceValue () const |
virtual void | setNode (osg::Node *) |
virtual const osg::Node * | getNode () const |
virtual osg::Node * | getNode () |
virtual void | home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | setModelScale (float scale) |
virtual void | init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
void | computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up) |
Protected Member Functions | |
virtual | ~TrackballManipulator () |
void | flushMouseEventStack () |
void | addMouseEvent (const osgGA::GUIEventAdapter &ea) |
bool | calcMovement () |
void | trackball (osg::Vec3 &axis, float &angle, float p1x, float p1y, float p2x, float p2y) |
float | tb_project_to_sphere (float r, float x, float y) |
bool | isMouseMoving () |
Protected Attributes | |
osg::ref_ptr< const osgGA::GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const osgGA::GUIEventAdapter > | _ga_t0 |
osg::ref_ptr< osg::Node > | _node |
float | _modelScale |
float | _minimumZoomScale |
bool | _thrown |
osg::Vec3 | _center |
osg::Quat | _rotation |
float | _distance |
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Add the current mouse GUIEvent to internal stack. |
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For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required. |
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Definition at line 33 of file TrackballManipulator. |
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Reset the internal GUIEvent stack. |
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Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. Definition at line 48 of file TrackballManipulator. |
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Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. Definition at line 51 of file TrackballManipulator. References _distance. |
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get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. |
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get the position of the manipulator as 4x4 Matrix. |
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Return node if attached. |
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Return node if attached. |
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Get the keyboard and mouse usage of this manipulator. |
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handle events, return true if handled, false otherwise. |
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Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. |
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Start/restart the manipulator. |
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Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true. |
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set the position of the matrix manipulator using a 4x4 Matrix. Definition at line 39 of file TrackballManipulator. References setByMatrix(). |
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set the position of the matrix manipulator using a 4x4 Matrix. Referenced by setByInverseMatrix(). |
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Definition at line 69 of file TrackballManipulator. References _modelScale. |
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Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. |
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Definition at line 113 of file TrackballManipulator. |
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Definition at line 115 of file TrackballManipulator. Referenced by getFusionDistanceValue(). |
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Definition at line 104 of file TrackballManipulator. |
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Definition at line 103 of file TrackballManipulator. |
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Definition at line 109 of file TrackballManipulator. |
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Definition at line 108 of file TrackballManipulator. Referenced by setModelScale(). |
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Definition at line 106 of file TrackballManipulator. |
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Definition at line 114 of file TrackballManipulator. |
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Definition at line 111 of file TrackballManipulator. |