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physics/ODECollidableBody

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: ODECollidableBody 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_ODECOLLIDABLEBODY_
00026 #define _PHYSICS_ODECOLLIDABLEBODY_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/CollidableBody>
00031 
00032 #include <ode/ode.h>
00033 
00034 
00035 namespace physics {
00036 
00037 
00038 class ODECollidableBody : virtual public CollidableBody
00039 {
00040 public:
00041   ODECollidableBody(ref<const Shape> shape);
00042   virtual ~ODECollidableBody();
00043   
00044   virtual String className() const { return String("ODECollidableBody"); }
00045 
00046   // DynamicSpatial
00047   virtual void setPosition(const Point3& x);
00048   virtual void setOrientation(const Orient& orient);
00049   virtual void setVelocity(const Vector3& v) { state->vel = v; }
00050   virtual void setAngVelocity(const Vector3& w) { state->angVel = w; }
00051 
00052   virtual Point3  getPosition() const;
00053   virtual Orient  getOrientation() const;
00054   virtual Vector3 getVelocity() const { return state->vel; }
00055   virtual Vector3 getAngVelocity() const { return state->angVel; }
00056   
00057   virtual void saveState();
00058   virtual void restoreState();
00059 
00060   virtual Point3  getSavedPosition() const { return state->savedPos; }
00061   virtual Orient  getSavedOrientation() const { return state->savedOrient; }
00062   virtual Vector3 getSavedVelocity() const { return state->savedVel; }
00063   virtual Vector3 getSavedAngVelocity() const { return state->savedAngVel; }
00064   
00065   virtual dGeomID getGeomID() const { return geomID; }
00066   
00067 protected:
00068   ODECollidableBody() {}
00069   ODECollidableBody(ref<const Shape> shape, bool holdState) : CollidableBody(shape) { init(holdState); }
00070   ODECollidableBody(const ODECollidableBody& cb) 
00071     : CollidableBody(cb)
00072   {
00073     init(false);
00074     if (cb.state) 
00075       state = ref<BodyState>( dynamic_cast<BodyState*>(&cb.state->clone()) ); 
00076   }
00077 
00078   
00079   dGeomID  geomID;  ///< ODE's geom ID (corresponding to shape - has pos/orient)
00080   void createGeom(); ///< create ODE geom from Shape
00081   
00082   class BodyState : public base::ReferencedObject, public base::Cloneable
00083   {
00084   public:
00085     BodyState() {}
00086     BodyState(const BodyState& bs) 
00087       : vel(bs.vel), angVel(bs.angVel),
00088         savedPos(bs.savedPos), savedOrient(bs.savedOrient), savedVel(bs.savedVel), savedAngVel(bs.savedAngVel) {}
00089         
00090     virtual String className() const { return String("BodyState"); }
00091     virtual Object& clone() const { return *NewObj BodyState(*this); }
00092         
00093     Vector3 vel;
00094     Vector3 angVel;
00095     
00096     // saved state
00097     Point3 savedPos;
00098     Orient savedOrient;
00099     Vector3 savedVel;
00100     Vector3 savedAngVel;
00101   };
00102   
00103   ref<BodyState> state;
00104   
00105   void init(bool holdState)
00106   {
00107     createGeom();
00108     if (holdState) 
00109       state = ref<BodyState>(NewObj BodyState());
00110   }
00111   
00112 };
00113   
00114   
00115 
00116 } // physics
00117 
00118 #endif

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