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gfx/Line3.cpp

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00001 /****************************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: Line3.cpp 1030 2004-02-11 20:46:17Z jungd $
00019   $Revision: 1.2 $
00020   $Date: 2004-02-11 15:46:17 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #include <math.h>
00026 
00027 #include <gfx/Line3>
00028 
00029 using gfx::Line3;
00030 
00031 using base::Point3;
00032 using gfx::Segment3;
00033 
00034 
00035 Segment3 Line3::shortestSegmentBetween(const Line3& l2) const
00036 {
00037   // minimize the squared dist function
00038   //  q(s,t) = | l1(s) - l2(t) |^2 where l1(s) = o+s*d & l2(t) = l2.o+t*l2.d
00039   // which is quadratic with determinant always >= 0  (0 => parallel lines)
00040   // can be written q(s,t) = as^2 + 2bst + ct^2 +2ds +2et + f
00041   //  where
00042   const Line3& l1(*this); // alias 
00043   Real a = dot(l1.d,l1.d);
00044   Real b = dot(-l1.d,l2.d);
00045   Real c = dot(l2.d,l2.d);
00046   Real d = dot(l1.d,o-l2.o);
00047   Real e = dot(-l2.d,o-l2.o);
00048   // & f = dot(o-l2.o,o-l2.o);
00049   
00050   Real det = a*c - b*b;
00051   Real s,t;
00052   if (Math::equals(det,0)) { // parallel
00053     t = 0; s = -d/a; // choose
00054   }
00055   else { // solution for dq = (0,0)
00056     Real acb2 = a*c - b*b;
00057     s = (b*e - c*d) / acb2;
00058     t = (b*d - a*e) / acb2;
00059   }
00060   
00061   return Segment3( o+s*l1.d, l2.o+t*l2.d );
00062 }

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