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physics/CollisionState

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)1996 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: CollisionState 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.4 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLISIONSTATE_
00026 #define _PHYSICS_COLLISIONSTATE_
00027 
00028 #include <physics/physics>
00029 #include <physics/Collidable>
00030 #include <base/ReferencedObject>
00031 #include <base/Point3>
00032 #include <vector>
00033 
00034 
00035 namespace physics {
00036 
00037 class Solid;
00038 
00039 class CollisionState : public base::ReferencedObject
00040 {
00041 public:
00042   CollisionState(ref<const Collidable> collidable1, ref<const Collidable> collidable2)
00043     : collidable1(collidable1), collidable2(collidable2) {}
00044   CollisionState(const CollisionState& cs)
00045     : collidable1(cs.collidable1), collidable2(cs.collidable2), contacts(cs.contacts) {}
00046   virtual ~CollisionState() {}
00047 
00048   virtual String className() const { return String("CollisionState"); }
00049   virtual base::Object& clone() const { return *NewNamedObj(className()) CollisionState(*this); }
00050 
00051   // The Collidables who's collision state this represents
00052   ref<const Collidable> collidable1;
00053   ref<const Collidable> collidable2;
00054 
00055   class Contact {
00056   public:
00057     Contact(const Point3& p1, const Point3& p2, const Vector3& n1, Real depth=0)
00058       : p1(p1), p2(p2), n1(n1), depth(depth) {}
00059     Point3  p1,p2;  ///< contact point in local coord. frame of the Solids/CollisionModels
00060     Vector3 n1;     ///< surface normal of contact on solid1 (n2=-n1)
00061     Real depth;     ///< penetration depth
00062   };
00063 
00064 
00065   // Contacts (if in contact state)
00066   //  (NB: This may contain 0, 1 or more contacts depending on the last queryType to
00067   //   the CollisionDetector)
00068   typedef std::vector<Contact> Contacts;
00069   Contacts contacts;
00070 };
00071 
00072 
00073 } // physics
00074 
00075 #endif

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