_refCount | base::Referenced | [mutable, protected] |
AttributeFlags enum name | gfx::Visual | |
Attributes typedef | gfx::Visual | |
className() const | physics::SimpleTerrain | [inline, virtual] |
clone() const | physics::SimpleTerrain | [inline, virtual] |
ComplexShape() | physics::ComplexShape | [inline, protected] |
ComplexShape(const ComplexShape &s) | physics::ComplexShape | [inline, protected] |
createOSGAxes(const base::Dimension3 &dim) | physics::Shape | [protected, static] |
createOSGVisual(Visual::Attributes visualAttributes=0) const | gfx::Visual | [inline, virtual] |
createShapeFromInput(base::Externalizer &e, String format="", Real version=1.0) | physics::Shape | |
enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
ExternalizationType enum name | base::Externalizable | |
externalize(Externalizer &e, String format="", Real version=1.0)=0 | base::Externalizable | [pure virtual] |
externalize(Externalizer &e, String format="", Real version=1.0) const | base::Externalizable | [virtual] |
formatSupported(String format, Real version=1.0, ExternalizationType type=IO) const=0 | base::Externalizable | [pure virtual] |
getBoundingBox() const | physics::SimpleTerrain | [virtual] |
getBoundingSphere() const | physics::SimpleTerrain | [virtual] |
getCollisionModel(CollisionModel::CollisionModelType modelType) const | physics::SimpleTerrain | [virtual] |
getCollisionModelFromVisual(CollisionModel::CollisionModelType modelType) const | physics::Shape | [protected] |
getDimension() const=0 | physics::Terrain | [pure virtual] |
getGeoSet(Int properties=VertexNormals) const | physics::SimpleTerrain | [protected, virtual] |
getHeight(Real x, Real y) const=0 | physics::Terrain | [pure virtual] |
getMassProperties(const Material &material) const | physics::SimpleTerrain | [virtual] |
physics::Terrain::getMassProperties(ref< const Material > material) const=0 | physics::Shape | [pure virtual] |
getSerializableInstantiator(const String &derivedClassTypeName) | base::Serializable | [inline, static] |
getSerializableInstantiator(const String &baseClassTypeName, const String &derivedClassTypeName) | base::Serializable | [static] |
getTesselation(Int properties=VertexNormals) const | physics::SimpleTerrain | [virtual] |
height(Real x, Real y) | physics::SimpleTerrain | [virtual] |
height(Real x, Real y) const | physics::SimpleTerrain | [virtual] |
includesAppearance() const | physics::Shape | [inline, virtual] |
Input enum value | base::Externalizable | |
IO enum value | base::Externalizable | |
isConvex() const | physics::ComplexShape | [inline, virtual] |
base::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
base::ReferencedObject::isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
load(ref< VFile > archive, const String &format="", Real version=1.0) | base::Externalizable | |
loadHeightField(ref< HeightField > heightfield)=0 | physics::Terrain | [pure virtual] |
loadMap(ref< base::VFile > mapfile)=0 | physics::Terrain | [pure virtual] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
onUnreference() const | base::Referenced | [inline, virtual] |
onUnreferenceEnabled | base::Referenced | [protected] |
base::operator=(const Object &) | base::Object | [inline, protected] |
OSGVisual | gfx::Visual | [static] |
Output enum value | base::Externalizable | |
reference() const | base::Referenced | [inline] |
referenceCount() const | base::Referenced | [inline] |
Referenced() | base::Referenced | [inline] |
Referenced(const Referenced &c) | base::Referenced | [inline] |
ReferencedObject() | base::ReferencedObject | [inline] |
registerSerializableInstantiator(const SerializableInstantiator &instantiator) | base::Serializable | [inline, static] |
registerSerializableInstantiator(const String &baseClassTypeName, const String &derivedClassTypeName, const SerializableInstantiator &instantiator) | base::Serializable | [static] |
save(ref< VFile > archive, const String &format="", Real version=1.0) | base::Externalizable | |
serialize(Serializer &s)=0 | base::Serializable | [pure virtual] |
setHeight(Real x, Real y, Real h)=0 | physics::Terrain | [pure virtual] |
setIncludesAppearance(bool appearanceIncluded) | physics::Shape | [inline, virtual] |
Shape() | physics::Shape | [inline] |
Shape(const Shape &s) | physics::Shape | [inline, protected] |
shapeHasAppearance | physics::Shape | [protected] |
shortestSegmentBetween(const base::Transform &t, const Point3 &p) const=0 | physics::Shape | [pure virtual] |
shortestSegmentBetween(const base::Transform &t, const gfx::Segment3 &s) const=0 | physics::Shape | [pure virtual] |
shortestSegmentBetween(const base::Transform &t, const gfx::Triangle3 &tri) const=0 | physics::Shape | [pure virtual] |
shortestSegmentBetween(const base::Transform &t, const gfx::Quad3 &q) const=0 | physics::Shape | [pure virtual] |
shortestSegmentBetween(const base::Transform &t1, ref< const Shape > s, const base::Transform &t2) const=0 | physics::Shape | [pure virtual] |
ShowAxes enum value | gfx::Visual | |
ShowBounds enum value | gfx::Visual | |
ShowCollisionDetection enum value | gfx::Visual | |
ShowCollisionModel enum value | gfx::Visual | |
ShowCollisions enum value | gfx::Visual | |
ShowEdges enum value | gfx::Visual | |
ShowNormals enum value | gfx::Visual | |
SimpleTerrain(HeightField &heightfield) | physics::SimpleTerrain | |
SimpleTerrain(const SimpleTerrain &t) | physics::SimpleTerrain | |
Terrain() | physics::Terrain | [inline] |
Terrain(const Terrain &t) | physics::Terrain | [inline] |
unreference() const | base::Referenced | [inline] |
VerticesOnly enum value | gfx::Visual | |
VisualType typedef | gfx::Visual | |
visualTypeSupported(VisualType type) const | gfx::Visual | [inline, virtual] |
~CollisionModelProvider() | physics::CollisionModelProvider | [inline, virtual] |
~ComplexShape() | physics::ComplexShape | [inline, virtual] |
~Object() | base::Object | [inline, virtual] |
~Referenced() | base::Referenced | [inline, virtual] |
~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
~Shape() | physics::Shape | [inline, virtual] |
~SimpleTerrain() | physics::SimpleTerrain | [virtual] |
~Terrain() | physics::Terrain | [inline, virtual] |