at(Int i) | base::Vector4 | [inline] |
at(Int i) const | base::Vector4 | [inline] |
c_array() | base::Vector4 | [inline] |
Coords enum name | base::Vector4 | |
Coords3D enum value | base::Vector4 | |
e(Int i) | base::Vector4 | [inline] |
e(Int i) const | base::Vector4 | [inline] |
equals(const Vector4 &v) const | base::Vector4 | [inline] |
length() const | base::Vector4 | [inline] |
magnitude() const | base::Vector4 | [inline] |
negate() | base::Vector4 | [inline] |
norm() const | base::Vector4 | [inline] |
operator *=(const Real &s) | base::Vector4 | [inline] |
operator+=(const Vector4 &v2) | base::Vector4 | [inline] |
operator-=(const Vector4 &v2) | base::Vector4 | [inline] |
operator/=(const Real &s) | base::Vector4 | [inline] |
operator=(const Vector4 &src) | base::Vector4 | [inline] |
operator==(const Vector4 &v) const | base::Vector4 | [inline] |
operator[](Int i) | base::Vector4 | [inline] |
operator[](Int i) const | base::Vector4 | [inline] |
setZero() | base::Vector4 | [inline] |
toVector3() const | base::Vector4 | [inline] |
Vector4() | base::Vector4 | [inline] |
Vector4(Real xc, Real yc, Real zc, Real wc=Real(1)) | base::Vector4 | [inline] |
Vector4(const Vector3 &v, Real w=Real(1)) | base::Vector4 | [inline] |
Vector4(const Vector4 &v) | base::Vector4 | [inline] |
w | base::Vector4 | |
W enum value | base::Vector4 | |
x | base::Vector4 | |
X enum value | base::Vector4 | |
y | base::Vector4 | |
Y enum value | base::Vector4 | |
Z enum value | base::Vector4 | |
z | base::Vector4 | |
~Vector4() | base::Vector4 | [inline] |