| at(Int i) | base::Vector4 | [inline] |
| at(Int i) const | base::Vector4 | [inline] |
| c_array() | base::Vector4 | [inline] |
| Coords enum name | base::Vector4 | |
| Coords3D enum value | base::Vector4 | |
| e(Int i) | base::Vector4 | [inline] |
| e(Int i) const | base::Vector4 | [inline] |
| equals(const Vector4 &v) const | base::Vector4 | [inline] |
| length() const | base::Vector4 | [inline] |
| magnitude() const | base::Vector4 | [inline] |
| negate() | base::Vector4 | [inline] |
| norm() const | base::Vector4 | [inline] |
| operator *=(const Real &s) | base::Vector4 | [inline] |
| operator+=(const Vector4 &v2) | base::Vector4 | [inline] |
| operator-=(const Vector4 &v2) | base::Vector4 | [inline] |
| operator/=(const Real &s) | base::Vector4 | [inline] |
| operator=(const Vector4 &src) | base::Vector4 | [inline] |
| operator==(const Vector4 &v) const | base::Vector4 | [inline] |
| operator[](Int i) | base::Vector4 | [inline] |
| operator[](Int i) const | base::Vector4 | [inline] |
| setZero() | base::Vector4 | [inline] |
| toVector3() const | base::Vector4 | [inline] |
| Vector4() | base::Vector4 | [inline] |
| Vector4(Real xc, Real yc, Real zc, Real wc=Real(1)) | base::Vector4 | [inline] |
| Vector4(const Vector3 &v, Real w=Real(1)) | base::Vector4 | [inline] |
| Vector4(const Vector4 &v) | base::Vector4 | [inline] |
| w | base::Vector4 | |
| W enum value | base::Vector4 | |
| x | base::Vector4 | |
| X enum value | base::Vector4 | |
| y | base::Vector4 | |
| Y enum value | base::Vector4 | |
| Z enum value | base::Vector4 | |
| z | base::Vector4 | |
| ~Vector4() | base::Vector4 | [inline] |
1.3.6