at(Int i) | base::Vector3 | [inline] |
at(Int i) const | base::Vector3 | [inline] |
c_array() const | base::Vector3 | [inline] |
c_array() | base::Vector3 | [inline] |
Coords enum name | base::Vector3 | |
Coords3D enum value | base::Vector3 | |
cross(const Vector3 &p) | base::Vector3 | [inline] |
cross(const Vector3 &a, const Vector3 &b) | base::Vector3 | [inline] |
dot(const Vector3 &p) const | base::Vector3 | [inline] |
e(Int i) | base::Vector3 | [inline] |
e(Int i) const | base::Vector3 | [inline] |
equals(const Vector3 &v, Real epsilon=consts::epsilon) const | base::Vector3 | [inline] |
equalsZero(Real eps=consts::epsilon) | base::Vector3 | [inline] |
isZero() const | base::Vector3 | [inline] |
largestAxis() const | base::Vector3 | [inline] |
length() const | base::Vector3 | [inline] |
magnitude() const | base::Vector3 | [inline] |
magNormalize() | base::Vector3 | [inline] |
max(const base::array< Vector3 > &vectors) | base::Vector3 | [static] |
min(const base::array< Vector3 > &vectors) | base::Vector3 | [static] |
minmax(const base::array< Vector3 > &vectors, Vector3 &minimum, Vector3 &maximum) | base::Vector3 | [static] |
negate() | base::Vector3 | [inline] |
norm() const | base::Vector3 | [inline] |
normalize() | base::Vector3 | [inline] |
operator *=(const Real &s) | base::Vector3 | [inline] |
operator!=(const Vector3 &v) const | base::Vector3 | [inline] |
operator+=(const Vector3 &v2) | base::Vector3 | [inline] |
operator-=(const Vector3 &v2) | base::Vector3 | [inline] |
operator/=(const Real &s) | base::Vector3 | [inline] |
operator=(const Vector3 &src) | base::Vector3 | [inline] |
operator==(const Vector3 &v) const | base::Vector3 | [inline] |
operator[](Int i) | base::Vector3 | [inline] |
operator[](Int i) const | base::Vector3 | [inline] |
serialize(Serializer &s) | base::Vector3 | |
setZero() | base::Vector3 | [inline] |
toVec3() const | base::Vector3 | [inline] |
Vector3() | base::Vector3 | [inline] |
Vector3(Real xc, Real yc, Real zc) | base::Vector3 | [inline] |
Vector3(const Vector3 &v) | base::Vector3 | [inline] |
Vector3(const osg::Vec3 &v) | base::Vector3 | [inline] |
X enum value | base::Vector3 | |
x | base::Vector3 | |
Y enum value | base::Vector3 | |
y | base::Vector3 | |
z | base::Vector3 | |
Z enum value | base::Vector3 | |
~Vector3() | base::Vector3 | [inline] |