| at(Int i) | base::Vector3 | [inline] |
| at(Int i) const | base::Vector3 | [inline] |
| c_array() const | base::Vector3 | [inline] |
| c_array() | base::Vector3 | [inline] |
| Coords enum name | base::Vector3 | |
| Coords3D enum value | base::Vector3 | |
| cross(const Vector3 &p) | base::Vector3 | [inline] |
| cross(const Vector3 &a, const Vector3 &b) | base::Vector3 | [inline] |
| dot(const Vector3 &p) const | base::Vector3 | [inline] |
| e(Int i) | base::Vector3 | [inline] |
| e(Int i) const | base::Vector3 | [inline] |
| equals(const Vector3 &v, Real epsilon=consts::epsilon) const | base::Vector3 | [inline] |
| equalsZero(Real eps=consts::epsilon) | base::Vector3 | [inline] |
| isZero() const | base::Vector3 | [inline] |
| largestAxis() const | base::Vector3 | [inline] |
| length() const | base::Vector3 | [inline] |
| magnitude() const | base::Vector3 | [inline] |
| magNormalize() | base::Vector3 | [inline] |
| max(const base::array< Vector3 > &vectors) | base::Vector3 | [static] |
| min(const base::array< Vector3 > &vectors) | base::Vector3 | [static] |
| minmax(const base::array< Vector3 > &vectors, Vector3 &minimum, Vector3 &maximum) | base::Vector3 | [static] |
| negate() | base::Vector3 | [inline] |
| norm() const | base::Vector3 | [inline] |
| normalize() | base::Vector3 | [inline] |
| operator *=(const Real &s) | base::Vector3 | [inline] |
| operator!=(const Vector3 &v) const | base::Vector3 | [inline] |
| operator+=(const Vector3 &v2) | base::Vector3 | [inline] |
| operator-=(const Vector3 &v2) | base::Vector3 | [inline] |
| operator/=(const Real &s) | base::Vector3 | [inline] |
| operator=(const Vector3 &src) | base::Vector3 | [inline] |
| operator==(const Vector3 &v) const | base::Vector3 | [inline] |
| operator[](Int i) | base::Vector3 | [inline] |
| operator[](Int i) const | base::Vector3 | [inline] |
| serialize(Serializer &s) | base::Vector3 | |
| setZero() | base::Vector3 | [inline] |
| toVec3() const | base::Vector3 | [inline] |
| Vector3() | base::Vector3 | [inline] |
| Vector3(Real xc, Real yc, Real zc) | base::Vector3 | [inline] |
| Vector3(const Vector3 &v) | base::Vector3 | [inline] |
| Vector3(const osg::Vec3 &v) | base::Vector3 | [inline] |
| X enum value | base::Vector3 | |
| x | base::Vector3 | |
| Y enum value | base::Vector3 | |
| y | base::Vector3 | |
| z | base::Vector3 | |
| Z enum value | base::Vector3 | |
| ~Vector3() | base::Vector3 | [inline] |
1.3.6