| angleBetween(const Quat4 &q1, const Quat4 &q2) | base::Quat4 | [static] |
| at(Int i) | base::Quat4 | [inline] |
| at(Int i) const | base::Quat4 | [inline] |
| c_array() | base::Quat4 | [inline] |
| conjugate() | base::Quat4 | [inline] |
| e(Int i) | base::Quat4 | [inline] |
| e(Int i) const | base::Quat4 | [inline] |
| equals(const Quat4 &q) const | base::Quat4 | [inline] |
| getRotation(Vector3 &axis, Real &angle) const | base::Quat4 | |
| interpolate(const Quat4 &from, const Quat4 &to, Real t) | base::Quat4 | [static] |
| invert() | base::Quat4 | [inline] |
| negate() | base::Quat4 | [inline] |
| norm() const | base::Quat4 | [inline] |
| normalize() | base::Quat4 | [inline] |
| operator *=(const Quat4 &qr) | base::Quat4 | |
| operator *=(Real s) | base::Quat4 | [inline] |
| operator Matrix4() const | base::Quat4 | |
| operator+=(const Quat4 &q) | base::Quat4 | [inline] |
| operator-=(const Quat4 &q) | base::Quat4 | [inline] |
| operator/=(Real s) | base::Quat4 | [inline] |
| operator<<(std::ostream &, const Quat4 &) | base::Quat4 | [friend] |
| operator=(const Quat4 &src) | base::Quat4 | [inline] |
| operator==(const Quat4 &q) const | base::Quat4 | [inline] |
| operator[](Int i) | base::Quat4 | [inline] |
| operator[](Int i) const | base::Quat4 | [inline] |
| Quat4() | base::Quat4 | [inline] |
| Quat4(const Quat4 &q) | base::Quat4 | [inline] |
| Quat4(const Vector3 &v) | base::Quat4 | [inline] |
| Quat4(const Vector4 &v) | base::Quat4 | [inline] |
| Quat4(const Real &s) | base::Quat4 | [inline, explicit] |
| Quat4(Real x, Real y, Real z, Real w) | base::Quat4 | [inline] |
| Quat4(const Vector3 &axis, Real angle) | base::Quat4 | [inline] |
| rotate(const Point3 &p) const | base::Quat4 | [inline] |
| rotate(const Point4 &p) const | base::Quat4 | [inline] |
| rotatePoint(Point4 &p) const | base::Quat4 | |
| rotatePoint(Point3 &p) const | base::Quat4 | [inline] |
| serialize(Serializer &s) | base::Quat4 | |
| setIdentity() | base::Quat4 | [inline] |
| setRotation(const Matrix4 &rotation) | base::Quat4 | |
| setRotation(const Vector3 &axis, Real angle) | base::Quat4 | |
| setZero() | base::Quat4 | [inline] |
| v | base::Quat4 | |
| W | base::Quat4 | [static] |
| w | base::Quat4 | |
| X | base::Quat4 | [static] |
| Y | base::Quat4 | [static] |
| Z | base::Quat4 | [static] |
| ~Quat4() | base::Quat4 | [inline] |