angleBetween(const Quat4 &q1, const Quat4 &q2) | base::Quat4 | [static] |
at(Int i) | base::Quat4 | [inline] |
at(Int i) const | base::Quat4 | [inline] |
c_array() | base::Quat4 | [inline] |
conjugate() | base::Quat4 | [inline] |
e(Int i) | base::Quat4 | [inline] |
e(Int i) const | base::Quat4 | [inline] |
equals(const Quat4 &q) const | base::Quat4 | [inline] |
getRotation(Vector3 &axis, Real &angle) const | base::Quat4 | |
interpolate(const Quat4 &from, const Quat4 &to, Real t) | base::Quat4 | [static] |
invert() | base::Quat4 | [inline] |
negate() | base::Quat4 | [inline] |
norm() const | base::Quat4 | [inline] |
normalize() | base::Quat4 | [inline] |
operator *=(const Quat4 &qr) | base::Quat4 | |
operator *=(Real s) | base::Quat4 | [inline] |
operator Matrix4() const | base::Quat4 | |
operator+=(const Quat4 &q) | base::Quat4 | [inline] |
operator-=(const Quat4 &q) | base::Quat4 | [inline] |
operator/=(Real s) | base::Quat4 | [inline] |
operator<<(std::ostream &, const Quat4 &) | base::Quat4 | [friend] |
operator=(const Quat4 &src) | base::Quat4 | [inline] |
operator==(const Quat4 &q) const | base::Quat4 | [inline] |
operator[](Int i) | base::Quat4 | [inline] |
operator[](Int i) const | base::Quat4 | [inline] |
Quat4() | base::Quat4 | [inline] |
Quat4(const Quat4 &q) | base::Quat4 | [inline] |
Quat4(const Vector3 &v) | base::Quat4 | [inline] |
Quat4(const Vector4 &v) | base::Quat4 | [inline] |
Quat4(const Real &s) | base::Quat4 | [inline, explicit] |
Quat4(Real x, Real y, Real z, Real w) | base::Quat4 | [inline] |
Quat4(const Vector3 &axis, Real angle) | base::Quat4 | [inline] |
rotate(const Point3 &p) const | base::Quat4 | [inline] |
rotate(const Point4 &p) const | base::Quat4 | [inline] |
rotatePoint(Point4 &p) const | base::Quat4 | |
rotatePoint(Point3 &p) const | base::Quat4 | [inline] |
serialize(Serializer &s) | base::Quat4 | |
setIdentity() | base::Quat4 | [inline] |
setRotation(const Matrix4 &rotation) | base::Quat4 | |
setRotation(const Vector3 &axis, Real angle) | base::Quat4 | |
setZero() | base::Quat4 | [inline] |
v | base::Quat4 | |
W | base::Quat4 | [static] |
w | base::Quat4 | |
X | base::Quat4 | [static] |
Y | base::Quat4 | [static] |
Z | base::Quat4 | [static] |
~Quat4() | base::Quat4 | [inline] |