00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: SolidConnectedCollidableBody 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.1 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_SOLIDCONNECTEDCOLLIDABLEBODY_ 00026 #define _PHYSICS_SOLIDCONNECTEDCOLLIDABLEBODY_ 00027 00028 #include <physics/physics> 00029 00030 #include <physics/CollidableBody> 00031 #include <physics/Solid> 00032 00033 00034 namespace physics { 00035 00036 /// a CollidableBody whos configuration/state is linked to a Solid 00037 /// (provides a convenient way to use the collision system and SolidSystem together) 00038 class SolidConnectedCollidableBody : virtual public CollidableBody 00039 { 00040 public: 00041 SolidConnectedCollidableBody(ref<Solid> solid, ref<const Shape> shape) 00042 : CollidableBody(shape), solid(solid) {} 00043 00044 // DynamicSpatial 00045 virtual void setPosition(const Point3& x) { solid->setPosition(x); } 00046 virtual void setOrientation(const Orient& orient) { solid->setOrientation(orient); } 00047 virtual void setVelocity(const Vector3& v) { solid->setVelocity(v); } 00048 virtual void setAngVelocity(const Vector3& w) { solid->setAngVelocity(w); } 00049 00050 virtual Point3 getPosition() const { return solid->getPosition(); } 00051 virtual Orient getOrientation() const { return solid->getOrientation(); } 00052 virtual Vector3 getVelocity() const { return solid->getVelocity(); } 00053 virtual Vector3 getAngVelocity() const { return solid->getAngVelocity(); } 00054 00055 virtual void saveState() { solid->saveState(); } 00056 virtual void restoreState() { solid->restoreState(); } 00057 00058 virtual Point3 getSavedPosition() const { return solid->getSavedPosition(); } 00059 virtual Orient getSavedOrientation() const { return solid->getSavedOrientation(); } 00060 virtual Vector3 getSavedVelocity() const { return solid->getSavedVelocity(); } 00061 virtual Vector3 getSavedAngVelocity() const { return solid->getSavedAngVelocity(); } 00062 00063 virtual ref<Solid> getSolid() const { return solid; } ///< get Solid to which this CollidableBody is connected 00064 00065 00066 protected: 00067 SolidConnectedCollidableBody() {} 00068 SolidConnectedCollidableBody(const SolidConnectedCollidableBody& cb) : CollidableBody(cb), solid(cb.solid) {} 00069 00070 ref<Solid> solid; ///< Solid to which this CollidableBody is connected 00071 }; 00072 00073 00074 00075 } // physics 00076 00077 #endif