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physics/SolidConnectedCollidableBody

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: SolidConnectedCollidableBody 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_SOLIDCONNECTEDCOLLIDABLEBODY_
00026 #define _PHYSICS_SOLIDCONNECTEDCOLLIDABLEBODY_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/CollidableBody>
00031 #include <physics/Solid>
00032 
00033 
00034 namespace physics {
00035 
00036 /// a CollidableBody whos configuration/state is linked to a Solid
00037 ///  (provides a convenient way to use the collision system and SolidSystem together)
00038 class SolidConnectedCollidableBody : virtual public CollidableBody
00039 {
00040 public:
00041   SolidConnectedCollidableBody(ref<Solid> solid, ref<const Shape> shape) 
00042     : CollidableBody(shape), solid(solid) {}
00043 
00044   // DynamicSpatial
00045   virtual void setPosition(const Point3& x) { solid->setPosition(x); }
00046   virtual void setOrientation(const Orient& orient) { solid->setOrientation(orient); }
00047   virtual void setVelocity(const Vector3& v) { solid->setVelocity(v); }
00048   virtual void setAngVelocity(const Vector3& w) { solid->setAngVelocity(w); }
00049 
00050   virtual Point3  getPosition() const { return solid->getPosition(); }
00051   virtual Orient  getOrientation() const { return solid->getOrientation(); }
00052   virtual Vector3 getVelocity() const { return solid->getVelocity(); }
00053   virtual Vector3 getAngVelocity() const { return solid->getAngVelocity(); }
00054   
00055   virtual void saveState() { solid->saveState(); }
00056   virtual void restoreState() { solid->restoreState(); }
00057 
00058   virtual Point3  getSavedPosition() const { return solid->getSavedPosition(); }
00059   virtual Orient  getSavedOrientation() const { return solid->getSavedOrientation(); }
00060   virtual Vector3 getSavedVelocity() const { return solid->getSavedVelocity(); }
00061   virtual Vector3 getSavedAngVelocity() const { return solid->getSavedAngVelocity(); }
00062  
00063  virtual ref<Solid> getSolid() const { return solid; } ///< get Solid to which this CollidableBody is connected
00064 
00065   
00066 protected:
00067   SolidConnectedCollidableBody() {}
00068   SolidConnectedCollidableBody(const SolidConnectedCollidableBody& cb) : CollidableBody(cb), solid(cb.solid) {}
00069   
00070   ref<Solid> solid; ///< Solid to which this CollidableBody is connected
00071 };
00072   
00073   
00074 
00075 } // physics
00076 
00077 #endif

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