00001 /**************************************************************************** 00002 Copyright (C)2002 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: SolidCollisionResponseHandler.cpp 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.3 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #include <physics/SolidCollisionResponseHandler> 00026 00027 #include <physics/CollisionState> 00028 #include <physics/CollidableBody> 00029 #include <physics/SolidConnectedCollidableBody> 00030 #include <physics/ContactConstraint> 00031 00032 using physics::SolidCollisionResponseHandler; 00033 00034 using physics::CollidableBody; 00035 using physics::SolidConnectedCollidableBody; 00036 using physics::ConstraintGroup; 00037 using physics::ContactConstraint; 00038 00039 00040 00041 SolidCollisionResponseHandler::SolidCollisionResponseHandler(ref<SolidSystem> solidSystem, ref<CollisionDetector> collisionDetector) 00042 : CollisionResponseHandler(collisionDetector), solidSystem(solidSystem) 00043 { 00044 contactConstraintGroup = solidSystem->createConstraintGroup(); 00045 solidSystem->addConstraintGroup(contactConstraintGroup); 00046 } 00047 00048 00049 SolidCollisionResponseHandler::~SolidCollisionResponseHandler() 00050 { 00051 solidSystem->removeConstraintGroup(contactConstraintGroup); 00052 } 00053 00054 00055 void SolidCollisionResponseHandler::reset() 00056 { 00057 contactConstraintGroup->clear(); // clear contact constraints from previous collisions 00058 } 00059 00060 00061 void SolidCollisionResponseHandler::handleCollision(ref<CollisionState> collisionState) 00062 { 00063 if ( !instanceof(*collisionState->collidable1, const SolidConnectedCollidableBody) 00064 || !instanceof(*collisionState->collidable2, const SolidConnectedCollidableBody)) 00065 return; // can only handle SolidConnectedCollidableBodies 00066 00067 ref<const SolidConnectedCollidableBody> collidable1(narrow_ref<const SolidConnectedCollidableBody>(collisionState->collidable1) ); 00068 ref<const SolidConnectedCollidableBody> collidable2(narrow_ref<const SolidConnectedCollidableBody>(collisionState->collidable2) ); 00069 00070 CollisionState::Contacts::const_iterator c(collisionState->contacts.begin()); 00071 CollisionState::Contacts::const_iterator end(collisionState->contacts.end()); 00072 while (c != end) { 00073 const CollisionState::Contact& contact(*c); 00074 00075 // create the contact constraint & attach it to the Solids 00076 ref<ContactConstraint> contactConstraint( solidSystem->createContactConstraint() ); 00077 contactConstraint->setContactPosition( contact.p1 ); 00078 contactConstraint->setContactNormal( contact.n1 ); 00079 contactConstraint->setContactDepth( contact.depth ); 00080 00081 contactConstraintGroup->addConstraint( contactConstraint ); 00082 00083 contactConstraint->attach(collidable1->getSolid(), collidable2->getSolid()); 00084 00085 ++c; 00086 } 00087 } 00088