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physics/SolidCollisionResponseHandler.cpp

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00001 /****************************************************************************
00002   Copyright (C)2002 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: SolidCollisionResponseHandler.cpp 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.3 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #include <physics/SolidCollisionResponseHandler>
00026 
00027 #include <physics/CollisionState>
00028 #include <physics/CollidableBody>
00029 #include <physics/SolidConnectedCollidableBody>
00030 #include <physics/ContactConstraint>
00031 
00032 using physics::SolidCollisionResponseHandler;
00033 
00034 using physics::CollidableBody;
00035 using physics::SolidConnectedCollidableBody;
00036 using physics::ConstraintGroup;
00037 using physics::ContactConstraint;
00038 
00039 
00040 
00041 SolidCollisionResponseHandler::SolidCollisionResponseHandler(ref<SolidSystem> solidSystem, ref<CollisionDetector> collisionDetector)
00042   : CollisionResponseHandler(collisionDetector), solidSystem(solidSystem)
00043 {
00044   contactConstraintGroup = solidSystem->createConstraintGroup();
00045   solidSystem->addConstraintGroup(contactConstraintGroup);
00046 }
00047 
00048 
00049 SolidCollisionResponseHandler::~SolidCollisionResponseHandler()
00050 {
00051   solidSystem->removeConstraintGroup(contactConstraintGroup);
00052 }
00053 
00054 
00055 void SolidCollisionResponseHandler::reset()
00056 {
00057   contactConstraintGroup->clear();  // clear contact constraints from previous collisions
00058 }
00059 
00060 
00061 void SolidCollisionResponseHandler::handleCollision(ref<CollisionState> collisionState)
00062 {
00063   if (   !instanceof(*collisionState->collidable1, const SolidConnectedCollidableBody)
00064       || !instanceof(*collisionState->collidable2, const SolidConnectedCollidableBody))
00065     return; // can only handle SolidConnectedCollidableBodies
00066   
00067   ref<const SolidConnectedCollidableBody> collidable1(narrow_ref<const SolidConnectedCollidableBody>(collisionState->collidable1) );
00068   ref<const SolidConnectedCollidableBody> collidable2(narrow_ref<const SolidConnectedCollidableBody>(collisionState->collidable2) );
00069 
00070   CollisionState::Contacts::const_iterator c(collisionState->contacts.begin());
00071   CollisionState::Contacts::const_iterator end(collisionState->contacts.end());
00072   while (c != end) {
00073     const CollisionState::Contact& contact(*c);
00074 
00075     // create the contact constraint & attach it to the Solids
00076     ref<ContactConstraint> contactConstraint( solidSystem->createContactConstraint() );
00077     contactConstraint->setContactPosition( contact.p1 );
00078     contactConstraint->setContactNormal( contact.n1 );
00079     contactConstraint->setContactDepth( contact.depth );
00080 
00081     contactConstraintGroup->addConstraint( contactConstraint );
00082     
00083     contactConstraint->attach(collidable1->getSolid(), collidable2->getSolid());
00084 
00085     ++c;
00086   }
00087 }
00088 

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