00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: ODESolidConnectedCollidableBody 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.1 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_ODESOLIDCONNECTEDCOLLIDABLEBODY_ 00026 #define _PHYSICS_ODESOLIDCONNECTEDCOLLIDABLEBODY_ 00027 00028 #include <physics/physics> 00029 00030 #include <physics/SolidConnectedCollidableBody> 00031 #include <physics/ODECollidableBody> 00032 00033 #include <ode/ode.h> 00034 00035 00036 namespace physics { 00037 00038 00039 class ODESolidConnectedCollidableBody : public SolidConnectedCollidableBody, public ODECollidableBody 00040 { 00041 public: 00042 ODESolidConnectedCollidableBody(ref<Solid> solid, ref<const Shape> shape); 00043 virtual ~ODESolidConnectedCollidableBody(); 00044 00045 virtual String className() const { return String("ODESolidConnectedCollidableBody"); } 00046 00047 virtual void setPosition(const Point3& x) { SolidConnectedCollidableBody::setPosition(x); } 00048 virtual void setOrientation(const Orient& orient) { SolidConnectedCollidableBody::setOrientation(orient); } 00049 virtual void setVelocity(const Vector3& v) { SolidConnectedCollidableBody::setVelocity(v); } 00050 virtual void setAngVelocity(const Vector3& w) { SolidConnectedCollidableBody::setAngVelocity(w); } 00051 00052 virtual Point3 getPosition() const { return SolidConnectedCollidableBody::getPosition(); } 00053 virtual Orient getOrientation() const { return SolidConnectedCollidableBody::getOrientation(); } 00054 virtual Vector3 getVelocity() const { return SolidConnectedCollidableBody::getVelocity(); } 00055 virtual Vector3 getAngVelocity() const { return SolidConnectedCollidableBody::getAngVelocity(); } 00056 00057 virtual void saveState() { SolidConnectedCollidableBody::saveState(); } 00058 virtual void restoreState() { SolidConnectedCollidableBody::restoreState(); } 00059 00060 virtual Point3 getSavedPosition() const { return SolidConnectedCollidableBody::getSavedPosition(); } 00061 virtual Orient getSavedOrientation() const { return SolidConnectedCollidableBody::getSavedOrientation(); } 00062 virtual Vector3 getSavedVelocity() const { return SolidConnectedCollidableBody::getSavedVelocity(); } 00063 virtual Vector3 getSavedAngVelocity() const { return SolidConnectedCollidableBody::getSavedAngVelocity(); } 00064 00065 protected: 00066 ODESolidConnectedCollidableBody() {} 00067 ODESolidConnectedCollidableBody(const ODESolidConnectedCollidableBody& cb) 00068 : SolidConnectedCollidableBody(cb), ODECollidableBody(cb) {} 00069 00070 }; 00071 00072 00073 00074 } // physics 00075 00076 #endif