#include <physics/Material>
#include <base/Application>
#include <base/VFile>
#include <base/Externalizer>
#include <base/externalization_error>
#include <base/Vector>
#include <gfx/Color3>
#include <gfx/Color4>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/Vec4>
#include <osgDB/ReadFile>
Include dependency graph for Material.cpp:
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