00001 /**************************************************************************** 00002 Copyright (C)1996 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: ConvexShape 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.2 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_CONVEXSHAPE_ 00026 #define _PHYSICS_CONVEXSHAPE_ 00027 00028 #include <physics/physics> 00029 #include <physics/Shape> 00030 #include <base/Point3> 00031 #include <base/Vector3> 00032 00033 00034 namespace physics { 00035 00036 00037 class ConvexShape : virtual public Shape 00038 { 00039 public: 00040 virtual ~ConvexShape() {} 00041 00042 virtual bool isConvex() const { return true; } 00043 00044 // Move this to an interface class - or even just somewhow let each shape specify the 00045 // function by registering with a GJKCollisionModel upon CollisionModel creation !!! 00046 00047 // Support point of v - used by GJK collision algorithm 00048 // [see "A fast procedure for computing the distance between complex 00049 // objects in three-dimensional space", E.G. Gilbert, D.W. Johnson 00050 // and S.S. Keerthi, IEEE Journal of Robotics and Automation, 4(2):193-203, 1988] 00051 virtual gfx::Point3 support(const gfx::Vector3& v) const = 0; 00052 00053 }; 00054 00055 00056 } // physics 00057 00058 #endif