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physics/ContactConstraint

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2002 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: ContactConstraint 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_CONTACTCONSTRAINT_
00026 #define _PHYSICS_CONTACTCONSTRAINT_
00027 
00028 #include <physics/physics>
00029 #include <physics/Constraint>
00030 #include <physics/Body>
00031 
00032 namespace physics {
00033 
00034 
00035 class ContactConstraint : virtual public Constraint
00036 {
00037 public:
00038   ContactConstraint() {}
00039   virtual ~ContactConstraint() {}
00040 
00041   virtual void attach(ref<Body> body1, ref<Body> body2) = 0; ///< attach this constraint to two bodies
00042   virtual ref<Body>       getBody(Int index) = 0;            ///< get Body (index is 1 or 2); returns null if unattached
00043   virtual ref<const Body> getBody(Int index) const = 0;
00044 
00045   virtual void setContactPosition(const Point3& pos) = 0;    ///< set contact point (in body1 frame)
00046   virtual void setContactNormal(const Vector3& normal) = 0;  ///< set contact normal (in body1 frame)
00047   virtual void setContactDepth(Real depth) = 0;              ///< set contact depth
00048   
00049   virtual void setParameter(const String& name, Real value, Int dof=1)
00050     { Constraint::setParameter(name, value, dof); }
00051 
00052 };
00053 
00054 
00055 } // physics
00056 
00057 #endif

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