Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

physics/CollisionResponseHandler

Go to the documentation of this file.
00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: CollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.5 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLISIONRESPONSEHANDLER_
00026 #define _PHYSICS_COLLISIONRESPONSEHANDLER_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/Collider>
00031 #include <physics/CollidableBody>
00032 #include <physics/CollisionDetector>
00033 
00034 
00035 namespace physics {
00036 
00037 class CollisionState;
00038 
00039 
00040 class CollisionResponseHandler : public Collider
00041 {
00042 public:
00043   CollisionResponseHandler(ref<CollisionDetector> collisionDetector) : collisionDetector(collisionDetector) {}
00044   virtual ~CollisionResponseHandler() {}
00045 
00046   virtual void handleCollision(ref<CollisionState> collisionState) = 0;
00047   
00048   virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) 
00049     { 
00050       Assert( instanceof(*collidable1, const CollidableBody) );
00051       Assert( instanceof(*collidable2, const CollidableBody) );
00052       ref<const CollidableBody> body1( narrow_ref<const CollidableBody>(collidable1) );
00053       ref<const CollidableBody> body2( narrow_ref<const CollidableBody>(collidable2) );
00054       handleCollision(collisionDetector->getCollisionState(body1, body2)); 
00055     }
00056   virtual void collide(ref<const CollidableGroup> group) { Collider::collide(group); }
00057 
00058 protected:
00059   CollisionResponseHandler() {}
00060   CollisionResponseHandler(const CollisionResponseHandler& h) : Collider(h) {}
00061   
00062   ref<CollisionDetector> collisionDetector; //!!! should be a weak pointer (as typically the detector has us as a listener - cyclic)
00063 };
00064 
00065 
00066 } // physics
00067 
00068 #endif

Generated on Thu Jul 29 15:56:22 2004 for OpenSim by doxygen 1.3.6