00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: CollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.5 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_COLLISIONRESPONSEHANDLER_ 00026 #define _PHYSICS_COLLISIONRESPONSEHANDLER_ 00027 00028 #include <physics/physics> 00029 00030 #include <physics/Collider> 00031 #include <physics/CollidableBody> 00032 #include <physics/CollisionDetector> 00033 00034 00035 namespace physics { 00036 00037 class CollisionState; 00038 00039 00040 class CollisionResponseHandler : public Collider 00041 { 00042 public: 00043 CollisionResponseHandler(ref<CollisionDetector> collisionDetector) : collisionDetector(collisionDetector) {} 00044 virtual ~CollisionResponseHandler() {} 00045 00046 virtual void handleCollision(ref<CollisionState> collisionState) = 0; 00047 00048 virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) 00049 { 00050 Assert( instanceof(*collidable1, const CollidableBody) ); 00051 Assert( instanceof(*collidable2, const CollidableBody) ); 00052 ref<const CollidableBody> body1( narrow_ref<const CollidableBody>(collidable1) ); 00053 ref<const CollidableBody> body2( narrow_ref<const CollidableBody>(collidable2) ); 00054 handleCollision(collisionDetector->getCollisionState(body1, body2)); 00055 } 00056 virtual void collide(ref<const CollidableGroup> group) { Collider::collide(group); } 00057 00058 protected: 00059 CollisionResponseHandler() {} 00060 CollisionResponseHandler(const CollisionResponseHandler& h) : Collider(h) {} 00061 00062 ref<CollisionDetector> collisionDetector; //!!! should be a weak pointer (as typically the detector has us as a listener - cyclic) 00063 }; 00064 00065 00066 } // physics 00067 00068 #endif