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physics/Collidable

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: Collidable 1065 2004-02-27 19:52:50Z jungd $
00019   $Revision: 1.2 $
00020   $Date: 2004-02-27 14:52:50 -0500 (Fri, 27 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLIDABLE_
00026 #define _PHYSICS_COLLIDABLE_
00027 
00028 #include <physics/physics>
00029 
00030 #include <base/ReferencedObject>
00031 #include <base/Named>
00032 #include <physics/BoundingBox>
00033 
00034 
00035 namespace physics {
00036 
00037 
00038 class Collidable : virtual public base::Named, virtual public base::ReferencedObject
00039 {
00040 public:
00041   virtual BoundingBox getBoundingBox() const = 0;
00042   
00043   virtual void setName(const String& name) { Named::setName(name); }
00044   
00045   virtual void setInterpenetrationIsNormal(bool interpenetrationIsNormal) { interpenetrationNormal=interpenetrationIsNormal; }
00046   virtual bool isInterpenetrationNormal() const { return interpenetrationNormal; }
00047   
00048   virtual ref<const Collidable> findNamed(const String& name, bool recurse=true) const
00049   { if (getName() == name) return ref<const Collidable>(this); else return ref<const Collidable>(0); }
00050 
00051   virtual ref<Collidable> findNamed(const String& name, bool recurse=true)
00052   { if (getName() == name) return ref<Collidable>(this); else return ref<Collidable>(0); }
00053 
00054   virtual void setUserData(ref<base::ReferencedObject> data) { userData = data; }
00055   virtual ref<base::ReferencedObject> getUserData() const { return userData; }
00056   
00057   /// Collisions between Collidables of the same class number (>0) are culled
00058   virtual void setUserClass(Int userClass = 0) { this->userClass = userClass; }
00059   virtual Int  getUserClass() const { return userClass; }
00060   
00061 protected:
00062   Collidable(bool interpenetrationNormal=false) : interpenetrationNormal(interpenetrationNormal), userClass(0) {}
00063   Collidable(const Collidable& c) : interpenetrationNormal(interpenetrationNormal), userData(c.userData) {}
00064   
00065   /// if under normal circumstances this Collidable is expected to sometimes be interpenetrating another Collidable, this is true
00066   bool interpenetrationNormal;
00067   
00068   ref<base::ReferencedObject> userData;
00069   Int userClass;
00070 };
00071   
00072   
00073 
00074 } // physics
00075 
00076 #endif

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