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gfx/CLODTerrainDrawable

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00001 #ifndef _GFX_CLODTERRAINDRAWABLE_
00002 #define _GFX_CLODTERRAINDRAWABLE_
00003 
00004 #include <osg/BoundingBox>
00005 #include <osg/StateSet>
00006 #include <osg/State>
00007 #include <osg/Drawable>
00008 #include <gfx/CLODTerrainRenderer>
00009 
00010 
00011 namespace demeter {
00012 
00013 using gfx::CLODTerrainRenderer;
00014 
00015 class DemeterDrawable : public osg::Drawable
00016 {
00017 public:
00018   DemeterDrawable();
00019   DemeterDrawable(const DemeterDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
00020   virtual ~DemeterDrawable();
00021 
00022   META_Object(gfx,DemeterDrawable)
00023 
00024   void SetTerrain(CLODTerrainRenderer* pTerrain);
00025   DemeterDrawable& operator=(const DemeterDrawable&) ;
00026   //  virtual const char*               className() const;
00027   /// Demeter does not currently support display lists - see Demeter source for discussion
00028   void         setUseDisplayList(const bool flag);
00029   virtual void drawImplementation(osg::State&) const;
00030 protected:
00031   virtual bool computeBound() const;
00032   mutable osg::ref_ptr<Terrain>                 m_RefTerrain;
00033 };
00034 
00035 } 
00036 
00037 namespace gfx {
00038 
00039   typedef demeter::DemeterDrawable CLODTerrainDrawable;
00040 
00041 }
00042 
00043 #endif

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