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robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler Member List

This is the complete list of members for robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler, including all inherited members.
_refCountbase::Referenced [mutable, protected]
addPotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
AttributeFlags enum namegfx::Visual
Attributes typedefgfx::Visual
className() const robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [inline, virtual]
collide(ref< const physics::Collidable > collidable1, ref< const physics::Collidable > collidable2)robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [virtual]
physics::CollisionResponseHandler::collide(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::CollisionResponseHandler [inline, virtual]
physics::CollisionResponseHandler::collide(ref< const CollidableGroup > group)physics::CollisionResponseHandler [inline, virtual]
physics::Collider::collide(ref< const Collidable > collidable)physics::Collider [virtual]
Collider()physics::Collider
Collider(const Collider &c)physics::Collider [inline, protected]
collisionDetectorphysics::CollisionResponseHandler [protected]
collisionEnable(bool enabled)physics::Collider [inline, virtual]
CollisionResponseHandler(ref< CollisionDetector > collisionDetector)physics::CollisionResponseHandler [inline]
CollisionResponseHandler()physics::CollisionResponseHandler [inline, protected]
CollisionResponseHandler(const CollisionResponseHandler &h)physics::CollisionResponseHandler [inline, protected]
createOSGVisual(Visual::Attributes visualAttributes=0) const gfx::Visual [inline, virtual]
enabledphysics::Collider [protected]
enableOnUnreferenceCall(bool enabled)base::Referenced [inline]
handleCollision(ref< physics::CollisionState > collisionState)robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [virtual]
physics::CollisionResponseHandler::handleCollision(ref< CollisionState > collisionState)=0physics::CollisionResponseHandler [pure virtual]
isCollisionEnabled() const physics::Collider [inline, virtual]
isSameKindAs(const ReferencedObject &) const base::ReferencedObject [inline, virtual]
base::Object::isSameKindAs(const Object &) const base::Object [inline, virtual]
kcrobot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [protected]
ListenerList typedefphysics::Collider [protected]
listenersphysics::Collider [protected]
notifyListeners(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [protected]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
onUnreference() const base::Referenced [inline, virtual]
onUnreferenceEnabledbase::Referenced [protected]
physics::base::Object::operator=(const Object &)base::Object [inline, protected]
OSGVisualgfx::Visual [static]
potentialCollision(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [inline, virtual]
ProximityCollisionResponseHandler(ref< SimulatedKinematicChain > kc, ref< physics::CollisionDetector > collisionDetector)robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler
reference() const base::Referenced [inline]
referenceCount() const base::Referenced [inline]
Referenced()base::Referenced [inline]
Referenced(const Referenced &c)base::Referenced [inline]
physics::ReferencedObject()base::ReferencedObject [inline]
base::ReferencedObject::ReferencedObject()base::ReferencedObject [inline]
removePotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
reset()robot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [virtual]
resetCalledrobot::sim::SimulatedKinematicChain::ProximityCollisionResponseHandler [protected]
resetListeners()physics::Collider [protected]
ShowAxes enum valuegfx::Visual
ShowBounds enum valuegfx::Visual
ShowCollisionDetection enum valuegfx::Visual
ShowCollisionModel enum valuegfx::Visual
ShowCollisions enum valuegfx::Visual
ShowEdges enum valuegfx::Visual
ShowNormals enum valuegfx::Visual
unreference() const base::Referenced [inline]
VerticesOnly enum valuegfx::Visual
VisualType typedefgfx::Visual
visualTypeSupported(VisualType type) const gfx::Visual [inline, virtual]
~Collider()physics::Collider [virtual]
~CollisionResponseHandler()physics::CollisionResponseHandler [inline, virtual]
~Object()base::Object [inline, virtual]
~Referenced()base::Referenced [inline, virtual]
~ReferencedObject()base::ReferencedObject [inline, virtual]

Generated on Thu Jul 29 16:43:10 2004 for OpenSim by doxygen 1.3.6