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physics::SolidSystem Member List

This is the complete list of members for physics::SolidSystem, including all inherited members.
_refCountbase::Referenced [mutable, protected]
addConstraintGroup(ref< ConstraintGroup > group)=0physics::SolidSystem [pure virtual]
addSolid(ref< Solid > solid)=0physics::SolidSystem [pure virtual]
AttributeFlags enum namegfx::Visual
Attributes typedefgfx::Visual
className() const=0base::Object [pure virtual]
CollidableFlag typedefphysics::CollidableProvider
CollidableFlags typedefphysics::CollidableProvider
createBallJoint()=0physics::SolidSystem [pure virtual]
createCollidable(CollidableFlags flags=0)=0physics::CollidableProvider [pure virtual]
createConstraintGroup()=0physics::SolidSystem [pure virtual]
createContactConstraint()=0physics::SolidSystem [pure virtual]
createDoubleHingeJoint()=0physics::SolidSystem [pure virtual]
createFixedConstraint()=0physics::SolidSystem [pure virtual]
createHingeJoint()=0physics::SolidSystem [pure virtual]
createMotor()=0physics::SolidSystem [pure virtual]
createOSGVisual(Visual::Attributes visualAttributes=0) const gfx::Visual [inline, virtual]
createSliderJoint()=0physics::SolidSystem [pure virtual]
createSolid(ref< const Shape > shape, ref< const Material > material)=0physics::SolidSystem [pure virtual]
createUniversalJoint()=0physics::SolidSystem [pure virtual]
enableOnUnreferenceCall(bool enabled)base::Referenced [inline]
getCollisionCuller() const=0physics::SolidSystem [pure virtual]
getCollisionDetector() const=0physics::SolidSystem [pure virtual]
getCollisionResponseHandler() const=0physics::SolidSystem [pure virtual]
getGround() const=0physics::SolidSystem [pure virtual]
isSameKindAs(const ReferencedObject &) const base::ReferencedObject [inline, virtual]
base::Object::isSameKindAs(const Object &) const base::Object [inline, virtual]
minSimStepSizebase::Simulatable [static]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
onUnreference() const base::Referenced [inline, virtual]
onUnreferenceEnabledbase::Referenced [protected]
base::Object::operator=(const Object &)base::Object [inline, protected]
OSGVisualgfx::Visual [static]
preSimulate()=0base::Simulatable [pure virtual]
reference() const base::Referenced [inline]
referenceCount() const base::Referenced [inline]
Referenced()base::Referenced [inline]
Referenced(const Referenced &c)base::Referenced [inline]
ReferencedObject()base::ReferencedObject [inline]
removeConstraintGroup(ref< const ConstraintGroup > group)=0physics::SolidSystem [pure virtual]
removeSolid(ref< const Solid > solid)=0physics::SolidSystem [pure virtual]
setCollidable(ref< Collidable > collidable)=0physics::SolidSystem [pure virtual]
setCollisionCuller(ref< CollisionCuller > collisionCuller)=0physics::SolidSystem [pure virtual]
setCollisionDetector(ref< CollisionDetector > collisionDetector)=0physics::SolidSystem [pure virtual]
setCollisionResponseHandler(ref< CollisionResponseHandler > collisionResponseHandler)=0physics::SolidSystem [pure virtual]
setGravity(const Vector3 &v)=0physics::SolidSystem [pure virtual]
setGround(ref< Solid > ground, const Point3 &position)=0physics::SolidSystem [pure virtual]
setParameter(const String &name, Real value)physics::SolidSystem [inline, virtual]
ShowAxes enum valuegfx::Visual
ShowBounds enum valuegfx::Visual
ShowCollisionDetection enum valuegfx::Visual
ShowCollisionModel enum valuegfx::Visual
ShowCollisions enum valuegfx::Visual
ShowEdges enum valuegfx::Visual
ShowNormals enum valuegfx::Visual
simulateForRealTime(const Time &dt, Real simTimeStepSize=minSimStepSize)base::Simulatable
simulateForSimTime(const Time &dt)=0base::Simulatable [pure virtual]
SolidSystem()physics::SolidSystem
SolidSystem(const SolidSystem &ss)physics::SolidSystem
unreference() const base::Referenced [inline]
VerticesOnly enum valuegfx::Visual
VisualType typedefgfx::Visual
visualTypeSupported(VisualType type) const gfx::Visual [inline, virtual]
~CollidableProvider()physics::CollidableProvider [inline, virtual]
~Object()base::Object [inline, virtual]
~Referenced()base::Referenced [inline, virtual]
~ReferencedObject()base::ReferencedObject [inline, virtual]
~SolidSystem()physics::SolidSystem [virtual]

Generated on Thu Jul 29 16:41:38 2004 for OpenSim by doxygen 1.3.6