_refCount | base::Referenced | [mutable, protected] |
addPotentialCollisionListener(ref< PotentialCollisionListener > listener) | physics::Collider | [inline, virtual] |
AttributeFlags enum name | gfx::Visual | |
Attributes typedef | gfx::Visual | |
className() const | physics::SolidCollisionResponseHandler | [inline, virtual] |
collide(ref< const Collidable > collidable1, ref< const Collidable > collidable2) | physics::CollisionResponseHandler | [inline, virtual] |
collide(ref< const CollidableGroup > group) | physics::CollisionResponseHandler | [inline, virtual] |
physics::Collider::collide(ref< const Collidable > collidable) | physics::Collider | [virtual] |
Collider() | physics::Collider | |
Collider(const Collider &c) | physics::Collider | [inline, protected] |
collisionDetector | physics::CollisionResponseHandler | [protected] |
collisionEnable(bool enabled) | physics::Collider | [inline, virtual] |
CollisionResponseHandler(ref< CollisionDetector > collisionDetector) | physics::CollisionResponseHandler | [inline] |
CollisionResponseHandler() | physics::CollisionResponseHandler | [inline, protected] |
CollisionResponseHandler(const CollisionResponseHandler &h) | physics::CollisionResponseHandler | [inline, protected] |
contactConstraintGroup | physics::SolidCollisionResponseHandler | [protected] |
createOSGVisual(Visual::Attributes visualAttributes=0) const | gfx::Visual | [inline, virtual] |
enabled | physics::Collider | [protected] |
enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
handleCollision(ref< CollisionState > collisionState) | physics::SolidCollisionResponseHandler | [virtual] |
isCollisionEnabled() const | physics::Collider | [inline, virtual] |
isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
base::Object::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
ListenerList typedef | physics::Collider | [protected] |
listeners | physics::Collider | [protected] |
notifyListeners(ref< const Collidable > collidable1, ref< const Collidable > collidable2) | physics::Collider | [protected] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
onUnreference() const | base::Referenced | [inline, virtual] |
onUnreferenceEnabled | base::Referenced | [protected] |
physics::base::Object::operator=(const Object &) | base::Object | [inline, protected] |
OSGVisual | gfx::Visual | [static] |
potentialCollision(ref< const Collidable > collidable1, ref< const Collidable > collidable2) | physics::Collider | [inline, virtual] |
reference() const | base::Referenced | [inline] |
referenceCount() const | base::Referenced | [inline] |
Referenced() | base::Referenced | [inline] |
Referenced(const Referenced &c) | base::Referenced | [inline] |
physics::ReferencedObject() | base::ReferencedObject | [inline] |
base::ReferencedObject::ReferencedObject() | base::ReferencedObject | [inline] |
removePotentialCollisionListener(ref< PotentialCollisionListener > listener) | physics::Collider | [inline, virtual] |
reset() | physics::SolidCollisionResponseHandler | [virtual] |
resetListeners() | physics::Collider | [protected] |
ShowAxes enum value | gfx::Visual | |
ShowBounds enum value | gfx::Visual | |
ShowCollisionDetection enum value | gfx::Visual | |
ShowCollisionModel enum value | gfx::Visual | |
ShowCollisions enum value | gfx::Visual | |
ShowEdges enum value | gfx::Visual | |
ShowNormals enum value | gfx::Visual | |
SolidCollisionResponseHandler(ref< SolidSystem > solidSystem, ref< CollisionDetector > collisionDetector) | physics::SolidCollisionResponseHandler | |
solidSystem | physics::SolidCollisionResponseHandler | [protected] |
unreference() const | base::Referenced | [inline] |
VerticesOnly enum value | gfx::Visual | |
VisualType typedef | gfx::Visual | |
visualTypeSupported(VisualType type) const | gfx::Visual | [inline, virtual] |
~Collider() | physics::Collider | [virtual] |
~CollisionResponseHandler() | physics::CollisionResponseHandler | [inline, virtual] |
~Object() | base::Object | [inline, virtual] |
~Referenced() | base::Referenced | [inline, virtual] |
~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
~SolidCollisionResponseHandler() | physics::SolidCollisionResponseHandler | [virtual] |