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physics::SOLIDCollisionDetector Member List

This is the complete list of members for physics::SOLIDCollisionDetector, including all inherited members.
_refCountbase::Referenced [mutable, protected]
addPotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
AllContactPoints enum valuephysics::CollisionDetector
AttributeFlags enum namegfx::Visual
Attributes typedefgfx::Visual
className() const physics::SOLIDCollisionDetector [inline, virtual]
CollidableBodyPair typedefphysics::CollisionDetector [protected]
collide(ref< const Collidable > collidable1, ref< const Collidable > collidable2)=0physics::Collider [pure virtual]
collide(ref< const Collidable > collidable)physics::Collider [virtual]
collidedphysics::SOLIDCollisionDetector [protected]
Collider()physics::Collider
Collider(const Collider &c)physics::Collider [inline, protected]
collision(ref< const Solid > solid1, ref< const Solid > solid2, CollisionQueryType queryType)physics::SOLIDCollisionDetector [virtual]
collision_dataphysics::SOLIDCollisionDetector [protected]
collisionCallback(DtObjectRef object1, DtObjectRef object2, const DtCollData *coll_data)physics::SOLIDCollisionDetector
collisionDetectionEnabledphysics::SOLIDCollisionDetector [protected]
CollisionDetector()physics::CollisionDetector
collisionEnable(bool enabled)physics::SOLIDCollisionDetector [inline, virtual]
collisionEpsilonphysics::CollisionDetector [static]
CollisionQueryType enum namephysics::CollisionDetector
CollisionStateMap typedefphysics::CollisionDetector [protected]
collisionStatesphysics::CollisionDetector [mutable, protected]
createCollidableBody(ref< Shape > shape)=0physics::CollisionDetector [pure virtual]
createOSGVisual(Visual::Attributes visualAttributes=0) const gfx::Visual [inline, virtual]
DetectCollision enum valuephysics::CollisionDetector
enabledphysics::Collider [protected]
enableOnUnreferenceCall(bool enabled)base::Referenced [inline]
FirstContactPoint enum valuephysics::CollisionDetector
getCollisionState(ref< const CollidableBody > collidableBody1, ref< const CollidableBody > collidableBody2) const physics::CollisionDetector [virtual]
getType() const physics::SOLIDCollisionDetector [inline, virtual]
isCollisionEnabled() const physics::Collider [inline, virtual]
isSameKindAs(const ReferencedObject &) const base::ReferencedObject [inline, virtual]
base::Object::isSameKindAs(const Object &) const base::Object [inline, virtual]
ListenerList typedefphysics::Collider [protected]
listenersphysics::Collider [protected]
newCollisionState(ref< const Solid > solid1, ref< const Solid > solid2) const physics::SOLIDCollisionDetector [protected, virtual]
physics::CollisionDetector::newCollisionState(ref< const CollidableBody > collidableBody1, ref< const CollidableBody > collidableBody2) const physics::CollisionDetector [inline, protected, virtual]
notifyListeners(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [protected]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
onUnreference() const base::Referenced [inline, virtual]
onUnreferenceEnabledbase::Referenced [protected]
physics::base::Object::operator=(const Object &)base::Object [inline, protected]
OSGVisualgfx::Visual [static]
potentialCollision(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [inline, virtual]
queryTypephysics::CollisionDetector [protected]
reference() const base::Referenced [inline]
referenceCount() const base::Referenced [inline]
Referenced()base::Referenced [inline]
Referenced(const Referenced &c)base::Referenced [inline]
physics::ReferencedObject()base::ReferencedObject [inline]
base::ReferencedObject::ReferencedObject()base::ReferencedObject [inline]
removePotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
reset()physics::Collider [inline, virtual]
resetListeners()physics::Collider [protected]
setCollisionQueryType(CollisionQueryType collisionQueryType)physics::CollisionDetector [inline, virtual]
shortestSegmentBetween(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::CollisionDetector [virtual]
ShowAxes enum valuegfx::Visual
ShowBounds enum valuegfx::Visual
ShowCollisionDetection enum valuegfx::Visual
ShowCollisionModel enum valuegfx::Visual
ShowCollisions enum valuegfx::Visual
ShowEdges enum valuegfx::Visual
ShowNormals enum valuegfx::Visual
solid1physics::SOLIDCollisionDetector [protected]
solid2physics::SOLIDCollisionDetector [protected]
SOLIDCollisionDetector()physics::SOLIDCollisionDetector
SOLIDResponseFunctionRegisteredphysics::SOLIDCollisionDetector [protected, static]
unreference() const base::Referenced [inline]
VerticesOnly enum valuegfx::Visual
VisualType typedefgfx::Visual
visualTypeSupported(VisualType type) const gfx::Visual [inline, virtual]
~Collider()physics::Collider [virtual]
~CollisionDetector()physics::CollisionDetector [virtual]
~Object()base::Object [inline, virtual]
~Referenced()base::Referenced [inline, virtual]
~ReferencedObject()base::ReferencedObject [inline, virtual]
~SOLIDCollisionDetector()physics::SOLIDCollisionDetector [virtual]

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