_refCount | base::Referenced | [mutable, protected] |
active | physics::ODESolidSystem | [protected] |
addConstraintGroup(ref< ConstraintGroup > group) | physics::ODESolidSystem | [virtual] |
addSolid(ref< Solid > solid) | physics::ODESolidSystem | [virtual] |
AttributeFlags enum name | gfx::Visual | |
attributes | physics::ODESolidSystem | [mutable, protected] |
Attributes typedef | gfx::Visual | |
className() const | physics::ODESolidSystem | [inline, virtual] |
collidable | physics::ODESolidSystem | [protected] |
CollidableFlag typedef | physics::CollidableProvider | |
CollidableFlags typedef | physics::CollidableProvider | |
CollidablePair typedef | physics::ODESolidSystem | [protected] |
collisionCuller | physics::ODESolidSystem | [protected] |
collisionDetector | physics::ODESolidSystem | [protected] |
collisionHandler | physics::ODESolidSystem | [protected] |
collisionListenMode | physics::ODESolidSystem | [protected] |
CollisionListenMode enum name | physics::ODESolidSystem | [protected] |
ConstraintGroups typedef | physics::ODESolidSystem | [protected] |
constraintGroups | physics::ODESolidSystem | [protected] |
createBallJoint() | physics::ODESolidSystem | [virtual] |
createCollidable(CollidableFlags flags=0) | physics::ODESolidSystem | [virtual] |
createConstraintGroup() | physics::ODESolidSystem | [virtual] |
createContactConstraint() | physics::ODESolidSystem | [virtual] |
createDoubleHingeJoint() | physics::ODESolidSystem | [virtual] |
createFixedConstraint() | physics::ODESolidSystem | [virtual] |
createHingeJoint() | physics::ODESolidSystem | [virtual] |
createMotor() | physics::ODESolidSystem | [virtual] |
createOSGVisual(Visual::Attributes visualAttributes=0) const | physics::ODESolidSystem | [virtual] |
createSliderJoint() | physics::ODESolidSystem | [virtual] |
createSolid(ref< const Shape > shape, ref< const Material > material) | physics::ODESolidSystem | [virtual] |
createUniversalJoint() | physics::ODESolidSystem | [virtual] |
enableOnUnreferenceCall(bool enabled) | base::Referenced | [inline] |
getCollisionCuller() const | physics::ODESolidSystem | [virtual] |
getCollisionDetector() const | physics::ODESolidSystem | [virtual] |
getCollisionResponseHandler() const | physics::ODESolidSystem | [virtual] |
getGround() const | physics::ODESolidSystem | [virtual] |
ground | physics::ODESolidSystem | [protected] |
groundJoint | physics::ODESolidSystem | [protected] |
HandleCollisions enum value | physics::ODESolidSystem | [protected] |
initiallyPenetratingPairs | physics::ODESolidSystem | [protected] |
initialPenetrations | physics::ODESolidSystem | [protected] |
isSameKindAs(const ReferencedObject &) const | base::ReferencedObject | [inline, virtual] |
base::Object::isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
minSimStepSize | base::Simulatable | [static] |
node | physics::ODESolidSystem | [mutable, protected] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
ODESolidSystem() | physics::ODESolidSystem | |
ODESolidSystem(const ODESolidSystem &ss) | physics::ODESolidSystem | |
onUnreference() const | base::Referenced | [inline, virtual] |
onUnreferenceEnabled | base::Referenced | [protected] |
base::Object::operator=(const Object &) | base::Object | [inline, protected] |
OSGVisual | gfx::Visual | [static] |
PenetratingPairs typedef | physics::ODESolidSystem | [protected] |
potentialCollision(ref< const Collidable > collidable1, ref< const Collidable > collidable2) | physics::ODESolidSystem | [virtual] |
preSimulate() | physics::ODESolidSystem | [virtual] |
preSimulateCalled | physics::ODESolidSystem | [protected] |
RecordInterpenetrations enum value | physics::ODESolidSystem | [protected] |
reference() const | base::Referenced | [inline] |
referenceCount() const | base::Referenced | [inline] |
Referenced() | base::Referenced | [inline] |
Referenced(const Referenced &c) | base::Referenced | [inline] |
ReferencedObject() | base::ReferencedObject | [inline] |
removeConstraintGroup(ref< const ConstraintGroup > group) | physics::ODESolidSystem | [virtual] |
removeSolid(ref< const Solid > solid) | physics::ODESolidSystem | [virtual] |
reset() | physics::ODESolidSystem | [virtual] |
setCollidable(ref< Collidable > collidable) | physics::ODESolidSystem | [inline, virtual] |
setCollisionCuller(ref< CollisionCuller > collisionCuller) | physics::ODESolidSystem | [virtual] |
setCollisionDetector(ref< CollisionDetector > collisionDetector) | physics::ODESolidSystem | [virtual] |
setCollisionResponseHandler(ref< CollisionResponseHandler > collisionResponseHandler) | physics::ODESolidSystem | [virtual] |
setGravity(const Vector3 &v) | physics::ODESolidSystem | [virtual] |
setGround(ref< Solid > ground, const Point3 &position) | physics::ODESolidSystem | [virtual] |
setParameter(const String &name, Real value) | physics::ODESolidSystem | [virtual] |
ShowAxes enum value | gfx::Visual | |
ShowBounds enum value | gfx::Visual | |
ShowCollisionDetection enum value | gfx::Visual | |
ShowCollisionModel enum value | gfx::Visual | |
ShowCollisions enum value | gfx::Visual | |
ShowEdges enum value | gfx::Visual | |
ShowNormals enum value | gfx::Visual | |
simulateForRealTime(const Time &dt, Real simTimeStepSize=minSimStepSize) | base::Simulatable | |
simulateForSimTime(const base::Time &dt) | physics::ODESolidSystem | [virtual] |
physics::SolidSystem::simulateForSimTime(const Time &dt)=0 | base::Simulatable | [pure virtual] |
Solids typedef | physics::ODESolidSystem | [protected] |
solids | physics::ODESolidSystem | [protected] |
SolidSystem() | physics::SolidSystem | |
SolidSystem(const SolidSystem &ss) | physics::SolidSystem | |
unreference() const | base::Referenced | [inline] |
updateVisual() const | physics::ODESolidSystem | [protected] |
VerticesOnly enum value | gfx::Visual | |
VisualType typedef | gfx::Visual | |
visualTypeSupported(VisualType type) const | physics::ODESolidSystem | [inline, virtual] |
worldID | physics::ODESolidSystem | [protected] |
~CollidableProvider() | physics::CollidableProvider | [inline, virtual] |
~Object() | base::Object | [inline, virtual] |
~ODESolidSystem() | physics::ODESolidSystem | [virtual] |
~Referenced() | base::Referenced | [inline, virtual] |
~ReferencedObject() | base::ReferencedObject | [inline, virtual] |
~SolidSystem() | physics::SolidSystem | [virtual] |