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physics::ODECollisionDetector Member List

This is the complete list of members for physics::ODECollisionDetector, including all inherited members.
_refCountbase::Referenced [mutable, protected]
addPotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
AllContactPoints enum valuephysics::CollisionDetector
AttributeFlags enum namegfx::Visual
Attributes typedefgfx::Visual
className() const physics::ODECollisionDetector [inline, virtual]
CollidableBodyPair typedefphysics::CollisionDetector [protected]
collide(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::ODECollisionDetector [virtual]
collide(ref< const Collidable > collidable)physics::ODECollisionDetector [inline, virtual]
Collider()physics::Collider
Collider(const Collider &c)physics::Collider [inline, protected]
CollisionDetector()physics::CollisionDetector
collisionEnable(bool enabled)physics::Collider [inline, virtual]
collisionEpsilonphysics::CollisionDetector [static]
CollisionQueryType enum namephysics::CollisionDetector
CollisionStateMap typedefphysics::CollisionDetector [protected]
collisionStatesphysics::CollisionDetector [mutable, protected]
createCollidableBody(ref< Shape > shape)physics::ODECollisionDetector [virtual]
createOSGVisual(Visual::Attributes visualAttributes=0) const gfx::Visual [inline, virtual]
DetectCollision enum valuephysics::CollisionDetector
enabledphysics::Collider [protected]
enableOnUnreferenceCall(bool enabled)base::Referenced [inline]
FirstContactPoint enum valuephysics::CollisionDetector
getCollisionState(ref< const CollidableBody > collidableBody1, ref< const CollidableBody > collidableBody2) const physics::CollisionDetector [virtual]
isCollisionEnabled() const physics::Collider [inline, virtual]
isSameKindAs(const ReferencedObject &) const base::ReferencedObject [inline, virtual]
base::Object::isSameKindAs(const Object &) const base::Object [inline, virtual]
ListenerList typedefphysics::Collider [protected]
listenersphysics::Collider [protected]
newCollisionState(ref< const CollidableBody > collidable1, ref< const CollidableBody > collidable2) const physics::ODECollisionDetector [protected, virtual]
notifyListeners(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [protected]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
ODECollisionDetector()physics::ODECollisionDetector
onUnreference() const base::Referenced [inline, virtual]
onUnreferenceEnabledbase::Referenced [protected]
physics::base::Object::operator=(const Object &)base::Object [inline, protected]
OSGVisualgfx::Visual [static]
potentialCollision(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::Collider [inline, virtual]
queryTypephysics::CollisionDetector [protected]
reference() const base::Referenced [inline]
referenceCount() const base::Referenced [inline]
Referenced()base::Referenced [inline]
Referenced(const Referenced &c)base::Referenced [inline]
physics::ReferencedObject()base::ReferencedObject [inline]
base::ReferencedObject::ReferencedObject()base::ReferencedObject [inline]
removePotentialCollisionListener(ref< PotentialCollisionListener > listener)physics::Collider [inline, virtual]
reset()physics::Collider [inline, virtual]
resetListeners()physics::Collider [protected]
setCollisionQueryType(CollisionQueryType collisionQueryType)physics::CollisionDetector [inline, virtual]
shortestSegmentBetween(ref< const Collidable > collidable1, ref< const Collidable > collidable2)physics::CollisionDetector [virtual]
ShowAxes enum valuegfx::Visual
ShowBounds enum valuegfx::Visual
ShowCollisionDetection enum valuegfx::Visual
ShowCollisionModel enum valuegfx::Visual
ShowCollisions enum valuegfx::Visual
ShowEdges enum valuegfx::Visual
ShowNormals enum valuegfx::Visual
unreference() const base::Referenced [inline]
VerticesOnly enum valuegfx::Visual
VisualType typedefgfx::Visual
visualTypeSupported(VisualType type) const gfx::Visual [inline, virtual]
~Collider()physics::Collider [virtual]
~CollisionDetector()physics::CollisionDetector [virtual]
~Object()base::Object [inline, virtual]
~ODECollisionDetector()physics::ODECollisionDetector [virtual]
~Referenced()base::Referenced [inline, virtual]
~ReferencedObject()base::ReferencedObject [inline, virtual]

Generated on Thu Jul 29 16:40:57 2004 for OpenSim by doxygen 1.3.6