| _p1 | gfx::Triangle3 | [protected] |
| _p2 | gfx::Triangle3 | [protected] |
| _p3 | gfx::Triangle3 | [protected] |
| at(Int i) const | gfx::Triangle3 | [inline] |
| contact(const Triangle3 &t, Contact &contact) const | gfx::Triangle3 | |
| contains(const Point3 &p) const | gfx::Triangle3 | [inline] |
| distanceTo(const Point3 &p) const | gfx::Triangle3 | |
| distanceTo(const Segment3 &s) const | gfx::Triangle3 | [inline] |
| distanceTo(const Triangle3 &t) const | gfx::Triangle3 | |
| e(Int i) const | gfx::Triangle3 | [inline, virtual] |
| equals(const Triangle3 &t) const | gfx::Triangle3 | [inline] |
| i1 | gfx::TriangleDesc | |
| i2 | gfx::TriangleDesc | |
| intersect(const Triangle3 &t) const | gfx::Triangle3 | |
| normal() const | gfx::Triangle3 | [inline] |
| operator *=(Real s) | gfx::Triangle3 | [inline] |
| operator()(Int i) const | gfx::Triangle3 | [inline] |
| operator+=(const Vector3 &v) | gfx::Triangle3 | [inline] |
| operator-=(const Vector3 &v) | gfx::Triangle3 | [inline] |
| operator/=(Real s) | gfx::Triangle3 | [inline] |
| operator=(const Triangle3 &src) | gfx::Triangle3 | [inline] |
| operator==(const Triangle3 &t) const | gfx::Triangle3 | [inline] |
| operator[](Int i) const | gfx::TriangleDesc | [inline] |
| p1() const | gfx::Triangle3 | [inline, virtual] |
| p2() const | gfx::Triangle3 | [inline, virtual] |
| p3() const | gfx::Triangle3 | [inline, virtual] |
| pointClosestTo(const Point3 &p) const | gfx::Triangle3 | |
| pointInTri(const Vector3 &P) const | gfx::TriangleDesc | [inline] |
| setp1(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
| setp2(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
| setp3(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
| shortestSegmentBetween(const Segment3 &s) const | gfx::Triangle3 | [inline] |
| shortestSegmentBetween(const Triangle3 &t) const | gfx::Triangle3 | |
| shortestSegmentBetween(const Segment3 &seg, Real &ds) const | gfx::Triangle3 | [protected] |
| transform(const base::Transform &t) | gfx::Triangle3 | [inline] |
| Triangle3() | gfx::Triangle3 | [inline] |
| Triangle3(const Triangle3 &t) | gfx::Triangle3 | [inline] |
| Triangle3(const Point3 &p1, const Point3 &p2, const Point3 &p3) | gfx::Triangle3 | [inline] |
| TriangleDesc(const Triangle3 &t, const Plane &p) | gfx::TriangleDesc | [inline] |
| ~Triangle3() | gfx::Triangle3 | [inline, virtual] |