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gfx::TriangleDesc Member List

This is the complete list of members for gfx::TriangleDesc, including all inherited members.
_p1gfx::Triangle3 [protected]
_p2gfx::Triangle3 [protected]
_p3gfx::Triangle3 [protected]
at(Int i) const gfx::Triangle3 [inline]
contact(const Triangle3 &t, Contact &contact) const gfx::Triangle3
contains(const Point3 &p) const gfx::Triangle3 [inline]
distanceTo(const Point3 &p) const gfx::Triangle3
distanceTo(const Segment3 &s) const gfx::Triangle3 [inline]
distanceTo(const Triangle3 &t) const gfx::Triangle3
e(Int i) const gfx::Triangle3 [inline, virtual]
equals(const Triangle3 &t) const gfx::Triangle3 [inline]
i1gfx::TriangleDesc
i2gfx::TriangleDesc
intersect(const Triangle3 &t) const gfx::Triangle3
normal() const gfx::Triangle3 [inline]
operator *=(Real s)gfx::Triangle3 [inline]
operator()(Int i) const gfx::Triangle3 [inline]
operator+=(const Vector3 &v)gfx::Triangle3 [inline]
operator-=(const Vector3 &v)gfx::Triangle3 [inline]
operator/=(Real s)gfx::Triangle3 [inline]
operator=(const Triangle3 &src)gfx::Triangle3 [inline]
operator==(const Triangle3 &t) const gfx::Triangle3 [inline]
operator[](Int i) const gfx::TriangleDesc [inline]
p1() const gfx::Triangle3 [inline, virtual]
p2() const gfx::Triangle3 [inline, virtual]
p3() const gfx::Triangle3 [inline, virtual]
pointClosestTo(const Point3 &p) const gfx::Triangle3
pointInTri(const Vector3 &P) const gfx::TriangleDesc [inline]
setp1(const Point3 &p)gfx::Triangle3 [inline, virtual]
setp2(const Point3 &p)gfx::Triangle3 [inline, virtual]
setp3(const Point3 &p)gfx::Triangle3 [inline, virtual]
shortestSegmentBetween(const Segment3 &s) const gfx::Triangle3 [inline]
shortestSegmentBetween(const Triangle3 &t) const gfx::Triangle3
shortestSegmentBetween(const Segment3 &seg, Real &ds) const gfx::Triangle3 [protected]
transform(const base::Transform &t)gfx::Triangle3 [inline]
Triangle3()gfx::Triangle3 [inline]
Triangle3(const Triangle3 &t)gfx::Triangle3 [inline]
Triangle3(const Point3 &p1, const Point3 &p2, const Point3 &p3)gfx::Triangle3 [inline]
TriangleDesc(const Triangle3 &t, const Plane &p)gfx::TriangleDesc [inline]
~Triangle3()gfx::Triangle3 [inline, virtual]

Generated on Thu Jul 29 16:39:55 2004 for OpenSim by doxygen 1.3.6