_p1 | gfx::Triangle3 | [protected] |
_p2 | gfx::Triangle3 | [protected] |
_p3 | gfx::Triangle3 | [protected] |
at(Int i) const | gfx::Triangle3 | [inline] |
contact(const Triangle3 &t, Contact &contact) const | gfx::Triangle3 | |
contains(const Point3 &p) const | gfx::Triangle3 | [inline] |
distanceTo(const Point3 &p) const | gfx::Triangle3 | |
distanceTo(const Segment3 &s) const | gfx::Triangle3 | [inline] |
distanceTo(const Triangle3 &t) const | gfx::Triangle3 | |
e(Int i) const | gfx::Triangle3 | [inline, virtual] |
equals(const Triangle3 &t) const | gfx::Triangle3 | [inline] |
intersect(const Triangle3 &t) const | gfx::Triangle3 | |
normal() const | gfx::Triangle3 | [inline] |
operator *=(Real s) | gfx::Triangle3 | [inline] |
operator()(Int i) const | gfx::Triangle3 | [inline] |
operator+=(const Vector3 &v) | gfx::Triangle3 | [inline] |
operator-=(const Vector3 &v) | gfx::Triangle3 | [inline] |
operator/=(Real s) | gfx::Triangle3 | [inline] |
operator=(const Triangle3 &src) | gfx::Triangle3 | [inline] |
operator==(const Triangle3 &t) const | gfx::Triangle3 | [inline] |
operator[](Int i) const | gfx::Triangle3 | [inline] |
p1() const | gfx::Triangle3 | [inline, virtual] |
p2() const | gfx::Triangle3 | [inline, virtual] |
p3() const | gfx::Triangle3 | [inline, virtual] |
pointClosestTo(const Point3 &p) const | gfx::Triangle3 | |
setp1(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
setp2(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
setp3(const Point3 &p) | gfx::Triangle3 | [inline, virtual] |
shortestSegmentBetween(const Segment3 &s) const | gfx::Triangle3 | [inline] |
shortestSegmentBetween(const Triangle3 &t) const | gfx::Triangle3 | |
shortestSegmentBetween(const Segment3 &seg, Real &ds) const | gfx::Triangle3 | [protected] |
transform(const base::Transform &t) | gfx::Triangle3 | [inline] |
Triangle3() | gfx::Triangle3 | [inline] |
Triangle3(const Triangle3 &t) | gfx::Triangle3 | [inline] |
Triangle3(const Point3 &p1, const Point3 &p2, const Point3 &p3) | gfx::Triangle3 | [inline] |
~Triangle3() | gfx::Triangle3 | [inline, virtual] |