c1 | gfx::Quad3 | |
c2 | gfx::Quad3 | |
c3 | gfx::Quad3 | |
c4 | gfx::Quad3 | |
distanceTo(const Point3 &p) const | gfx::Quad3 | |
distanceTo(const Segment3 &s) const | gfx::Quad3 | |
distanceTo(const Triangle3 &t) const | gfx::Quad3 | |
distanceTo(const Quad3 &q) const | gfx::Quad3 | |
operator *=(Real s) | gfx::Quad3 | [inline] |
operator/=(Real s) | gfx::Quad3 | [inline] |
operator[](Int i) const | gfx::Quad3 | [inline] |
operator[](Int i) | gfx::Quad3 | [inline] |
pointClosestTo(const Point3 &p) const | gfx::Quad3 | |
Quad3() | gfx::Quad3 | [inline] |
Quad3(const Quad3 &q) | gfx::Quad3 | [inline] |
Quad3(const Point3 &c1, const Point3 &c2, const Point3 &c3, const Point3 &c4) | gfx::Quad3 | |
shortestSegmentBetween(const Segment3 &s) const | gfx::Quad3 | |
shortestSegmentBetween(const Triangle3 &t) const | gfx::Quad3 | |
shortestSegmentBetween(const Quad3 &q) const | gfx::Quad3 | |
transform(const base::Transform &t) | gfx::Quad3 | [inline] |
~Quad3() | gfx::Quad3 | [inline] |