alpha | gfx::LookAtCameraManipulator | [protected] |
calcPos() const | gfx::LookAtCameraManipulator | [protected] |
d | gfx::LookAtCameraManipulator | [protected] |
getAlpha() const | gfx::LookAtCameraManipulator | [inline] |
getD() const | gfx::LookAtCameraManipulator | [inline] |
getInverseMatrix() const | gfx::LookAtCameraManipulator | [virtual] |
getMatrix() const | gfx::LookAtCameraManipulator | [virtual] |
getNode() const | gfx::LookAtCameraManipulator | [virtual] |
getNode() | gfx::LookAtCameraManipulator | [virtual] |
getTarget() const | gfx::LookAtCameraManipulator | [inline] |
getTheta() const | gfx::LookAtCameraManipulator | [inline] |
halpha | gfx::LookAtCameraManipulator | [protected] |
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | gfx::LookAtCameraManipulator | [virtual] |
hd | gfx::LookAtCameraManipulator | [protected] |
home(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | gfx::LookAtCameraManipulator | [virtual] |
htheta | gfx::LookAtCameraManipulator | [protected] |
ialpha | gfx::LookAtCameraManipulator | [protected] |
id | gfx::LookAtCameraManipulator | [protected] |
init(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) | gfx::LookAtCameraManipulator | [virtual] |
itarget | gfx::LookAtCameraManipulator | [protected] |
itheta | gfx::LookAtCameraManipulator | [protected] |
LookAtCameraManipulator(Real alpha=90, Real theta=10, Real d=5, Real targetx=0, Real targety=0, Real targetz=0) | gfx::LookAtCameraManipulator | |
setAlpha(Real alpha) | gfx::LookAtCameraManipulator | [inline] |
setByInverseMatrix(const osg::Matrixd &matrix) | gfx::LookAtCameraManipulator | [virtual] |
setByMatrix(const osg::Matrixd &matrix) | gfx::LookAtCameraManipulator | [virtual] |
setD(Real d) | gfx::LookAtCameraManipulator | [inline] |
setNode(osg::Node *) | gfx::LookAtCameraManipulator | [virtual] |
setTarget(Real targetx, Real targety, Real targetz) | gfx::LookAtCameraManipulator | [inline] |
setTheta(Real theta) | gfx::LookAtCameraManipulator | [inline] |
target | gfx::LookAtCameraManipulator | [protected] |
theta | gfx::LookAtCameraManipulator | [protected] |
tracking | gfx::LookAtCameraManipulator | [protected] |
trackingDisable() | gfx::LookAtCameraManipulator | [inline] |
trackingEnable() | gfx::LookAtCameraManipulator | [inline] |
trackingEnabled() const | gfx::LookAtCameraManipulator | [inline] |
x | gfx::LookAtCameraManipulator | [protected] |
y | gfx::LookAtCameraManipulator | [protected] |
~LookAtCameraManipulator() | gfx::LookAtCameraManipulator | [virtual] |