addPoint(const base::Point3 &p) | gfx::IndexedPoint3Array | |
className() const | gfx::IndexedPoint3Array | [inline, virtual] |
findPoint(const base::Point3 &p, Int &index) | gfx::IndexedPoint3Array | [protected] |
getIndexArray() const | gfx::IndexedPoint3Array | |
getPointArray() const | gfx::IndexedPoint3Array | |
index | gfx::IndexedPoint3Array | [protected] |
IndexedPoint3Array() | gfx::IndexedPoint3Array | |
IndexedPoint3Array(const array< base::Point3 > &a) | gfx::IndexedPoint3Array | |
IndexedPoint3Array(const TriangleContainer &a) | gfx::IndexedPoint3Array | |
IndexedPoint3Array(const IndexedPoint3Array &ipa) | gfx::IndexedPoint3Array | |
indexOf(const base::Point3 &p) | gfx::IndexedPoint3Array | |
isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
operator()(Int i) const | gfx::IndexedPoint3Array | [inline] |
operator=(const Object &) | base::Object | [inline, protected] |
operator[](Int i) const | gfx::IndexedPoint3Array | [inline] |
points | gfx::IndexedPoint3Array | [protected] |
size() const | gfx::IndexedPoint3Array | [inline] |
~IndexedPoint3Array() | gfx::IndexedPoint3Array | [virtual] |
~Object() | base::Object | [inline, virtual] |