| AddTerrain(Terrain *pTerrain, int positionX, int positionY) | demeter::TerrainLattice | |
| AddTerrainLoadListener(TerrainLoadListener &listener) | demeter::TerrainLattice | |
| GetElevation(float x, float y) | demeter::TerrainLattice | [inline] |
| GetHeight() | demeter::TerrainLattice | [inline] |
| GetTerrain(int positionX, int positionY) | demeter::TerrainLattice | |
| GetTerrainAtPoint(float x, float y) | demeter::TerrainLattice | |
| GetWidth() | demeter::TerrainLattice | [inline] |
| Load(char *szBaseName, int maxNumTriangles, int maxBlockSize, float commonRepeats, bool bUseBorders=false) | demeter::TerrainLattice | |
| RemoveTerrainLoadListener(TerrainLoadListener &listener) | demeter::TerrainLattice | |
| Render() | demeter::TerrainLattice | |
| SetCameraPosition(float x, float y, float z) | demeter::TerrainLattice | |
| SetDetailThreshold(float threshold) | demeter::TerrainLattice | |
| TerrainLattice(int widthTerrains, int heightTerrains, float terrainWidth, float terrainHeight) | demeter::TerrainLattice | |
| Tessellate() | demeter::TerrainLattice | |
| ~TerrainLattice() | demeter::TerrainLattice | |