AddTerrain(Terrain *pTerrain, int positionX, int positionY) | demeter::TerrainLattice | |
AddTerrainLoadListener(TerrainLoadListener &listener) | demeter::TerrainLattice | |
GetElevation(float x, float y) | demeter::TerrainLattice | [inline] |
GetHeight() | demeter::TerrainLattice | [inline] |
GetTerrain(int positionX, int positionY) | demeter::TerrainLattice | |
GetTerrainAtPoint(float x, float y) | demeter::TerrainLattice | |
GetWidth() | demeter::TerrainLattice | [inline] |
Load(char *szBaseName, int maxNumTriangles, int maxBlockSize, float commonRepeats, bool bUseBorders=false) | demeter::TerrainLattice | |
RemoveTerrainLoadListener(TerrainLoadListener &listener) | demeter::TerrainLattice | |
Render() | demeter::TerrainLattice | |
SetCameraPosition(float x, float y, float z) | demeter::TerrainLattice | |
SetDetailThreshold(float threshold) | demeter::TerrainLattice | |
TerrainLattice(int widthTerrains, int heightTerrains, float terrainWidth, float terrainHeight) | demeter::TerrainLattice | |
Tessellate() | demeter::TerrainLattice | |
~TerrainLattice() | demeter::TerrainLattice | |