Animate() | demeter::Terrain | |
CubeInFrustum(float x, float y, float z, float size) | demeter::Terrain | [inline] |
DIR_CENTER enum value | demeter::Terrain | |
DIR_EAST enum value | demeter::Terrain | |
DIR_INVALID enum value | demeter::Terrain | |
DIR_NORTH enum value | demeter::Terrain | |
DIR_NORTHEAST enum value | demeter::Terrain | |
DIR_NORTHWEST enum value | demeter::Terrain | |
DIR_SOUTH enum value | demeter::Terrain | |
DIR_SOUTHEAST enum value | demeter::Terrain | |
DIR_SOUTHWEST enum value | demeter::Terrain | |
DIR_WEST enum value | demeter::Terrain | |
DIRECTION enum name | demeter::Terrain | |
DisableTextures() | demeter::Terrain | |
EnableTextures() | demeter::Terrain | |
GetCommonTextureRepeats() | demeter::Terrain | |
GetDetailThreshold() | demeter::Terrain | |
GetElevation(float x, float y) | demeter::Terrain | [inline] |
GetElevation(int index) | demeter::Terrain | [inline] |
GetHeight() const | demeter::Terrain | |
GetHeightVertices() | demeter::Terrain | |
GetLatticePosition(int &x, int &y) | demeter::Terrain | [inline] |
GetMaxElevation() const | demeter::Terrain | |
GetNormal(float x, float y, float &normalX, float &normalY, float &normalZ) | demeter::Terrain | [inline] |
GetNumberOfTextureTilesHeight() | demeter::Terrain | [inline] |
GetNumberOfTextureTilesWidth() | demeter::Terrain | [inline] |
GetNumberOfVertices() | demeter::Terrain | [inline] |
GetTerrainTile(int index) | demeter::Terrain | [inline] |
GetTextureTileHeight() | demeter::Terrain | [inline] |
GetTextureTileWidth() | demeter::Terrain | [inline] |
GetVertexElevation(int index) const | demeter::Terrain | |
GetVertexSpacing() | demeter::Terrain | |
GetWidth() const | demeter::Terrain | |
GetWidthVertices() | demeter::Terrain | |
IsMultiTextureSupported() | demeter::Terrain | [inline] |
ModelViewMatrixChanged() | demeter::Terrain | |
Render() | demeter::Terrain | |
SetCommonTexture(char *szFilename) | demeter::Terrain | |
SetCommonTextureRepeats(float commonTextureRepeats) | demeter::Terrain | |
SetDetailThreshold(float threshold) | demeter::Terrain | |
SetFluidElevation(float elevation) | demeter::Terrain | |
SetFluidTexture(char *szFilename) | demeter::Terrain | |
SetLatticePosition(int x, int y) | demeter::Terrain | [inline] |
SetMaximumVisibleBlockSize(int stride) | demeter::Terrain | |
SetTexture(char *szFilename, bool bUseBorders) | demeter::Terrain | |
SetVertexElevation(int index, float newElevation) | demeter::Terrain | |
Terrain(char *szElevationsFilename, char *szTextureFilename, char *szDetailTextureFilename, float vertexSpacing, float elevationScale, int maxNumTriangles, bool bUseBorders) | demeter::Terrain | |
Terrain(char *szCompiledMapFilename, int maxNumTriangles, bool bUseBorders=false, float offsetX=0.0f, float offsetY=0.0f) | demeter::Terrain | |
Terrain(char *szURL, char *szCompiledMapFilename, int maxNumTriangles, bool bUseBorders=false) | demeter::Terrain | |
TerrainBlock class | demeter::Terrain | [friend] |
TerrainLattice class | demeter::Terrain | [friend] |
Tessellate() | demeter::Terrain | |
Triangle class | demeter::Terrain | [friend] |
TriangleFan class | demeter::Terrain | [friend] |
TriangleStrip class | demeter::Terrain | [friend] |
Write(char *szCompiledMapFilename) | demeter::Terrain | |
~Terrain() | demeter::Terrain | |