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demeter::Terrain Member List

This is the complete list of members for demeter::Terrain, including all inherited members.
Animate()demeter::Terrain
CubeInFrustum(float x, float y, float z, float size)demeter::Terrain [inline]
DIR_CENTER enum valuedemeter::Terrain
DIR_EAST enum valuedemeter::Terrain
DIR_INVALID enum valuedemeter::Terrain
DIR_NORTH enum valuedemeter::Terrain
DIR_NORTHEAST enum valuedemeter::Terrain
DIR_NORTHWEST enum valuedemeter::Terrain
DIR_SOUTH enum valuedemeter::Terrain
DIR_SOUTHEAST enum valuedemeter::Terrain
DIR_SOUTHWEST enum valuedemeter::Terrain
DIR_WEST enum valuedemeter::Terrain
DIRECTION enum namedemeter::Terrain
DisableTextures()demeter::Terrain
EnableTextures()demeter::Terrain
GetCommonTextureRepeats()demeter::Terrain
GetDetailThreshold()demeter::Terrain
GetElevation(float x, float y)demeter::Terrain [inline]
GetElevation(int index)demeter::Terrain [inline]
GetHeight() const demeter::Terrain
GetHeightVertices()demeter::Terrain
GetLatticePosition(int &x, int &y)demeter::Terrain [inline]
GetMaxElevation() const demeter::Terrain
GetNormal(float x, float y, float &normalX, float &normalY, float &normalZ)demeter::Terrain [inline]
GetNumberOfTextureTilesHeight()demeter::Terrain [inline]
GetNumberOfTextureTilesWidth()demeter::Terrain [inline]
GetNumberOfVertices()demeter::Terrain [inline]
GetTerrainTile(int index)demeter::Terrain [inline]
GetTextureTileHeight()demeter::Terrain [inline]
GetTextureTileWidth()demeter::Terrain [inline]
GetVertexElevation(int index) const demeter::Terrain
GetVertexSpacing()demeter::Terrain
GetWidth() const demeter::Terrain
GetWidthVertices()demeter::Terrain
IsMultiTextureSupported()demeter::Terrain [inline]
ModelViewMatrixChanged()demeter::Terrain
Render()demeter::Terrain
SetCommonTexture(char *szFilename)demeter::Terrain
SetCommonTextureRepeats(float commonTextureRepeats)demeter::Terrain
SetDetailThreshold(float threshold)demeter::Terrain
SetFluidElevation(float elevation)demeter::Terrain
SetFluidTexture(char *szFilename)demeter::Terrain
SetLatticePosition(int x, int y)demeter::Terrain [inline]
SetMaximumVisibleBlockSize(int stride)demeter::Terrain
SetTexture(char *szFilename, bool bUseBorders)demeter::Terrain
SetVertexElevation(int index, float newElevation)demeter::Terrain
Terrain(char *szElevationsFilename, char *szTextureFilename, char *szDetailTextureFilename, float vertexSpacing, float elevationScale, int maxNumTriangles, bool bUseBorders)demeter::Terrain
Terrain(char *szCompiledMapFilename, int maxNumTriangles, bool bUseBorders=false, float offsetX=0.0f, float offsetY=0.0f)demeter::Terrain
Terrain(char *szURL, char *szCompiledMapFilename, int maxNumTriangles, bool bUseBorders=false)demeter::Terrain
TerrainBlock classdemeter::Terrain [friend]
TerrainLattice classdemeter::Terrain [friend]
Tessellate()demeter::Terrain
Triangle classdemeter::Terrain [friend]
TriangleFan classdemeter::Terrain [friend]
TriangleStrip classdemeter::Terrain [friend]
Write(char *szCompiledMapFilename)demeter::Terrain
~Terrain()demeter::Terrain

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