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base::Transform Member List

This is the complete list of members for base::Transform, including all inherited members.
containsRotation() const base::Transform [inline]
containsTranslation() const base::Transform [inline]
equals(const Transform &rhs, Real epsilon=consts::epsilon) const base::Transform
getRotation() const base::Transform [inline]
getTransform() const base::Transform
getTranslation() const base::Transform [inline]
hasRotationbase::Transform [protected]
hasTranslationbase::Transform [protected]
identity() const base::Transform [inline]
invert()base::Transform
isIdentitybase::Transform [protected]
isPureTranslationRotationbase::Transform [protected]
isTransRotationOnly() const base::Transform [inline]
operator *=(const Transform &rhs)base::Transform
operator()(const Point3 &p) const base::Transform [inline]
operator=(const Transform &t)base::Transform
operator==(const Transform &rhs) const base::Transform
orientbase::Transform [mutable, protected]
rotate(const Point3 &p) const base::Transform
setIdentity()base::Transform [inline]
setRotationComponent(const Vector3 &axis, Real angle)base::Transform
setRotationComponent(const Quat4 &orient)base::Transform
setRotationComponent(const Orient &orient)base::Transform
setRotationComponent(const Matrix3 &rotation)base::Transform
setToRotation(const Vector3 &axis, Real angle)base::Transform
setToRotation(const Quat4 &orient)base::Transform
setToTranslation(const Vector3 &trans)base::Transform
setTransform(const Matrix4 &m)base::Transform
setTranslationComponent(const Vector3 &trans)base::Transform
tbase::Transform [protected]
transbase::Transform [mutable, protected]
Transform()base::Transform [inline]
Transform(const Vector3 &translation)base::Transform [explicit]
Transform(const Orient &rotation)base::Transform
Transform(const Quat4 &rotation)base::Transform
Transform(const Matrix3 &rotation)base::Transform
Transform(const Vector3 &translation, const Orient &rotation)base::Transform
Transform(const Vector3 &translation, const Quat4 &rotation)base::Transform
Transform(const Vector3 &translation, const Matrix3 &rotation)base::Transform
Transform(const Matrix4 &t)base::Transform
Transform(const Transform &tr)base::Transform
transform(const Point3 &p) const base::Transform [inline]
transform(const Point4 &p) const base::Transform [inline]
transformPoint(Point3 &p) const base::Transform
transformPoint(Point4 &p) const base::Transform
translate(const Point3 &p) const base::Transform
~Transform()base::Transform [inline]

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