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base::Matrix4 Member List

This is the complete list of members for base::Matrix4, including all inherited members.
at(Int row, Int col)base::Matrix4 [inline]
at(Int row, Int col) const base::Matrix4 [inline]
c_array() const base::Matrix4 [inline]
c_array()base::Matrix4 [inline]
column(Int col) const base::Matrix4 [inline]
decomposeLUP(Matrix4 &L, Matrix4 &U, Vector4 &Pi) const base::Matrix4
decomposeLUP(const Matrix4 &A, Matrix4 &L, Matrix4 &U, Vector4 &Pi)base::Matrix4 [inline, static]
e(Int row, Int col)base::Matrix4 [inline]
e(Int row, Int col) const base::Matrix4 [inline]
equals(const Matrix4 &m1, Real epsilon=consts::epsilon) const base::Matrix4 [inline]
getTranslationComponent() const base::Matrix4 [inline]
index(Int row, Int col) const base::Matrix4 [inline]
invert()base::Matrix4
Matrix4()base::Matrix4 [inline]
Matrix4(const Matrix4 &m)base::Matrix4 [inline]
Matrix4(const Matrix3 &m)base::Matrix4 [inline]
Matrix4(const Real &s)base::Matrix4 [inline, explicit]
Matrix4(Real e11, Real e12, Real e13, Real e14, Real e21, Real e22, Real e23, Real e24, Real e31, Real e32, Real e33, Real e34, Real e41, Real e42, Real e43, Real e44)base::Matrix4 [inline]
Matrix4(const Matrix3 &orientation, const Point3 &translation)base::Matrix4 [inline]
Matrix4(const osg::Matrix &matrix)base::Matrix4 [inline]
matrixMulVector(const Matrix4 &m, const Vector4 &v)base::Matrix4 [static]
matrixMulVector(const Matrix4 &m, const Vector3 &v)base::Matrix4 [static]
matrixMulVectorAddVector(const Matrix4 &m, const Vector4 &v, const Vector4 &v2)base::Matrix4 [static]
negate()base::Matrix4
operator *=(const Matrix4 &m2)base::Matrix4
operator *=(const Real &s)base::Matrix4
operator Matrix3() const base::Matrix4
operator osg::Matrix() const base::Matrix4
operator()(Int row, Int col)base::Matrix4 [inline]
operator()(Int row, Int col) const base::Matrix4 [inline]
operator+=(const Matrix4 &m2)base::Matrix4
operator-=(const Matrix4 &m2)base::Matrix4
operator/=(const Real &s)base::Matrix4
operator=(const Matrix4 &src)base::Matrix4 [inline]
operator==(const Matrix4 &m1) const base::Matrix4 [inline]
operator[](Int r) const base::Matrix4 [inline]
row(Int row) const base::Matrix4 [inline]
serialize(Serializer &s)base::Matrix4
setColumn(Int col, const Vector3 &c)base::Matrix4 [inline]
setColumn(Int col, const Vector4 &c)base::Matrix4 [inline]
setIdentity()base::Matrix4 [inline]
setRotationAboutZ(Real angle)base::Matrix4
setRow(Int row, const Vector3 &r)base::Matrix4 [inline]
setRow(Int row, const Vector4 &r)base::Matrix4 [inline]
setToTranslation(const Vector3 &trans)base::Matrix4
setTranslationComponent(const Vector3 &trans)base::Matrix4
setZero()base::Matrix4 [inline]
solve(const Vector4 &b) const base::Matrix4
solveLUP(const Matrix4 &L, const Matrix4 &U, const Vector4 &Pi, const Vector4 &b)base::Matrix4 [static]
swapColumns(Int col1, Int col2)base::Matrix4 [inline]
swapRows(Int row1, Int row2)base::Matrix4 [inline]
transpose()base::Matrix4
~Matrix4()base::Matrix4 [inline]

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