abs(Real s) | base::Math | [inline, static] |
acos(Real a) | base::Math | [inline, static] |
angleDifference(Real angle1, Real angle2) | base::Math | [static] |
asin(Real a) | base::Math | [inline, static] |
atan(Real a) | base::Math | [inline, static] |
atan2(Real a, Real b) | base::Math | [inline, static] |
bound(T &v, const T &lower, const T &upper) | base::Math | [inline, static] |
className() const | base::Math | [inline, virtual] |
cos(Real a) | base::Math | [inline, static] |
cube(Real n) | base::Math | [inline, static] |
decomposeLUP(const Matrix &A, Matrix &L, Matrix &U, Vector &Pi, Real epsilon=consts::epsilon2) | base::Math | [static] |
degToRad(Real d) | base::Math | [inline, static] |
equals(const Real r1, const Real r2, Real eps=consts::epsilon) | base::Math | [inline, static] |
inverse(const Matrix &A, Real epsilon=consts::epsilon2) | base::Math | [static] |
isNAN(Real n) | base::Math | [inline, static] |
isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
Math() | base::Math | [inline, protected] |
Math(const Math &) | base::Math | [inline, protected] |
maximum(const T &t1, const T &t2) | base::Math | [inline, static] |
maximum(const T &t1, const T &t2, const T &t3) | base::Math | [inline, static] |
minimum(const T &t1, const T &t2) | base::Math | [inline, static] |
minimum(const T &t1, const T &t2, const T &t3) | base::Math | [inline, static] |
normalizeAngle(Real angle) | base::Math | [inline, static] |
normalizeAngle2PI(Real angle) | base::Math | [inline, static] |
nullSpace(const Matrix &A, Int &nullSpaceRank, Real &k2) | base::Math | [static] |
Object() | base::Object | [inline] |
Object(const Object &) | base::Object | [inline, protected] |
operator=(const Object &) | base::Object | [inline, protected] |
pow(Real x, Real y) | base::Math | [inline, static] |
pseudoInverse(const Matrix &A) | base::Math | [static] |
radToDeg(Real r) | base::Math | [inline, static] |
random() | base::Math | [inline, static] |
sign(Real n) | base::Math | [inline, static] |
sin(Real a) | base::Math | [inline, static] |
solveLUP(const Matrix &L, const Matrix &U, const Vector &Pi, const Vector &b) | base::Math | [static] |
sqr(Real n) | base::Math | [inline, static] |
sqrt(Real n) | base::Math | [inline, static] |
tan(Real a) | base::Math | [inline, static] |
zeroIfNeighbour(Real n, Real neighbourhoodRadius=consts::epsilon) | base::Math | [inline, static] |
~Math() | base::Math | [inline, protected, virtual] |
~Object() | base::Object | [inline, virtual] |