| abs(Real s) | base::Math | [inline, static] |
| acos(Real a) | base::Math | [inline, static] |
| angleDifference(Real angle1, Real angle2) | base::Math | [static] |
| asin(Real a) | base::Math | [inline, static] |
| atan(Real a) | base::Math | [inline, static] |
| atan2(Real a, Real b) | base::Math | [inline, static] |
| bound(T &v, const T &lower, const T &upper) | base::Math | [inline, static] |
| className() const | base::Math | [inline, virtual] |
| cos(Real a) | base::Math | [inline, static] |
| cube(Real n) | base::Math | [inline, static] |
| decomposeLUP(const Matrix &A, Matrix &L, Matrix &U, Vector &Pi, Real epsilon=consts::epsilon2) | base::Math | [static] |
| degToRad(Real d) | base::Math | [inline, static] |
| equals(const Real r1, const Real r2, Real eps=consts::epsilon) | base::Math | [inline, static] |
| inverse(const Matrix &A, Real epsilon=consts::epsilon2) | base::Math | [static] |
| isNAN(Real n) | base::Math | [inline, static] |
| isSameKindAs(const Object &) const | base::Object | [inline, virtual] |
| Math() | base::Math | [inline, protected] |
| Math(const Math &) | base::Math | [inline, protected] |
| maximum(const T &t1, const T &t2) | base::Math | [inline, static] |
| maximum(const T &t1, const T &t2, const T &t3) | base::Math | [inline, static] |
| minimum(const T &t1, const T &t2) | base::Math | [inline, static] |
| minimum(const T &t1, const T &t2, const T &t3) | base::Math | [inline, static] |
| normalizeAngle(Real angle) | base::Math | [inline, static] |
| normalizeAngle2PI(Real angle) | base::Math | [inline, static] |
| nullSpace(const Matrix &A, Int &nullSpaceRank, Real &k2) | base::Math | [static] |
| Object() | base::Object | [inline] |
| Object(const Object &) | base::Object | [inline, protected] |
| operator=(const Object &) | base::Object | [inline, protected] |
| pow(Real x, Real y) | base::Math | [inline, static] |
| pseudoInverse(const Matrix &A) | base::Math | [static] |
| radToDeg(Real r) | base::Math | [inline, static] |
| random() | base::Math | [inline, static] |
| sign(Real n) | base::Math | [inline, static] |
| sin(Real a) | base::Math | [inline, static] |
| solveLUP(const Matrix &L, const Matrix &U, const Vector &Pi, const Vector &b) | base::Math | [static] |
| sqr(Real n) | base::Math | [inline, static] |
| sqrt(Real n) | base::Math | [inline, static] |
| tan(Real a) | base::Math | [inline, static] |
| zeroIfNeighbour(Real n, Real neighbourhoodRadius=consts::epsilon) | base::Math | [inline, static] |
| ~Math() | base::Math | [inline, protected, virtual] |
| ~Object() | base::Object | [inline, virtual] |