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base::Math Member List

This is the complete list of members for base::Math, including all inherited members.
abs(Real s)base::Math [inline, static]
acos(Real a)base::Math [inline, static]
angleDifference(Real angle1, Real angle2)base::Math [static]
asin(Real a)base::Math [inline, static]
atan(Real a)base::Math [inline, static]
atan2(Real a, Real b)base::Math [inline, static]
bound(T &v, const T &lower, const T &upper)base::Math [inline, static]
className() const base::Math [inline, virtual]
cos(Real a)base::Math [inline, static]
cube(Real n)base::Math [inline, static]
decomposeLUP(const Matrix &A, Matrix &L, Matrix &U, Vector &Pi, Real epsilon=consts::epsilon2)base::Math [static]
degToRad(Real d)base::Math [inline, static]
equals(const Real r1, const Real r2, Real eps=consts::epsilon)base::Math [inline, static]
inverse(const Matrix &A, Real epsilon=consts::epsilon2)base::Math [static]
isNAN(Real n)base::Math [inline, static]
isSameKindAs(const Object &) const base::Object [inline, virtual]
Math()base::Math [inline, protected]
Math(const Math &)base::Math [inline, protected]
maximum(const T &t1, const T &t2)base::Math [inline, static]
maximum(const T &t1, const T &t2, const T &t3)base::Math [inline, static]
minimum(const T &t1, const T &t2)base::Math [inline, static]
minimum(const T &t1, const T &t2, const T &t3)base::Math [inline, static]
normalizeAngle(Real angle)base::Math [inline, static]
normalizeAngle2PI(Real angle)base::Math [inline, static]
nullSpace(const Matrix &A, Int &nullSpaceRank, Real &k2)base::Math [static]
Object()base::Object [inline]
Object(const Object &)base::Object [inline, protected]
operator=(const Object &)base::Object [inline, protected]
pow(Real x, Real y)base::Math [inline, static]
pseudoInverse(const Matrix &A)base::Math [static]
radToDeg(Real r)base::Math [inline, static]
random()base::Math [inline, static]
sign(Real n)base::Math [inline, static]
sin(Real a)base::Math [inline, static]
solveLUP(const Matrix &L, const Matrix &U, const Vector &Pi, const Vector &b)base::Math [static]
sqr(Real n)base::Math [inline, static]
sqrt(Real n)base::Math [inline, static]
tan(Real a)base::Math [inline, static]
zeroIfNeighbour(Real n, Real neighbourhoodRadius=consts::epsilon)base::Math [inline, static]
~Math()base::Math [inline, protected, virtual]
~Object()base::Object [inline, virtual]

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