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physics/SolidCollisionResponseHandler

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: SolidCollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_SOLIDCOLLISIONRESPONSEHANDLER_
00026 #define _PHYSICS_SOLIDCOLLISIONRESPONSEHANDLER_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/CollisionResponseHandler>
00031 #include <physics/SolidSystem>
00032 #include <physics/ConstraintGroup>
00033 
00034 
00035 
00036 
00037 namespace physics {
00038 
00039   
00040 /// Provides a connection between the collision system and SolidSystem
00041 ///  Requires that the each CollidableBody be a SolidConnectedCollidableBody
00042 /// Then each contact between CollidableBodys is used to create a ContactConstraint between
00043 ///  the corresponding Solids
00044 class SolidCollisionResponseHandler : public CollisionResponseHandler
00045 {
00046 public:
00047   SolidCollisionResponseHandler(ref<SolidSystem> solidSystem, ref<CollisionDetector> collisionDetector);
00048   virtual ~SolidCollisionResponseHandler();
00049   
00050   virtual String className() const { return String("SolidCollisionResponseHandler"); }
00051   
00052   virtual void reset();
00053 
00054   virtual void handleCollision(ref<CollisionState> collisionState);
00055 
00056 protected:
00057   ref<SolidSystem> solidSystem;
00058   ref<ConstraintGroup> contactConstraintGroup; ///< contraint group for contact constraints
00059   
00060 };
00061 
00062 
00063 } // physics
00064 
00065 #endif

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