00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: SolidCollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.1 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_SOLIDCOLLISIONRESPONSEHANDLER_ 00026 #define _PHYSICS_SOLIDCOLLISIONRESPONSEHANDLER_ 00027 00028 #include <physics/physics> 00029 00030 #include <physics/CollisionResponseHandler> 00031 #include <physics/SolidSystem> 00032 #include <physics/ConstraintGroup> 00033 00034 00035 00036 00037 namespace physics { 00038 00039 00040 /// Provides a connection between the collision system and SolidSystem 00041 /// Requires that the each CollidableBody be a SolidConnectedCollidableBody 00042 /// Then each contact between CollidableBodys is used to create a ContactConstraint between 00043 /// the corresponding Solids 00044 class SolidCollisionResponseHandler : public CollisionResponseHandler 00045 { 00046 public: 00047 SolidCollisionResponseHandler(ref<SolidSystem> solidSystem, ref<CollisionDetector> collisionDetector); 00048 virtual ~SolidCollisionResponseHandler(); 00049 00050 virtual String className() const { return String("SolidCollisionResponseHandler"); } 00051 00052 virtual void reset(); 00053 00054 virtual void handleCollision(ref<CollisionState> collisionState); 00055 00056 protected: 00057 ref<SolidSystem> solidSystem; 00058 ref<ConstraintGroup> contactConstraintGroup; ///< contraint group for contact constraints 00059 00060 }; 00061 00062 00063 } // physics 00064 00065 #endif