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physics/SimpleCollisionCuller

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: SimpleCollisionCuller 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_SIMPLECOLLISIONCULLER_
00026 #define _PHYSICS_SIMPLECOLLISIONCULLER_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/CollisionCuller>
00031 #include <physics/CollidableBody>
00032 
00033 
00034 namespace physics {
00035 
00036 /// Simple Collider that only culls Collidable pairs that have been disabled
00037 ///  (also flattens a heirarchy of Collidable/CollidableGroups into a flat
00038 ///  set of CollidableBodys)
00039 /// i.e. listeners will only be called with CollidableBodys, no CollidableGroups will be passed
00040 ///   through - instead all combinations of pairs of CollidableBodys from any group will be
00041 ///   passed. This is useful to pass to a CollisionDetector, which only accepts CollidableBodys.
00042 class SimpleCollisionCuller : public CollisionCuller
00043 {
00044 public:
00045   SimpleCollisionCuller() {}
00046   virtual ~SimpleCollisionCuller() {}
00047   
00048   virtual String className() const { return String("SimpleCollisionCuller"); }
00049 
00050   virtual ref<CollidableGroup> createCollidableGroup() const
00051   { return ref<CollidableGroup>(NewObj CollidableGroup()); }
00052 
00053   virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2);
00054   virtual void collide(ref<const Collidable> collidable) { Collider::collide(collidable); }
00055   
00056 protected:
00057   SimpleCollisionCuller(const SimpleCollisionCuller& cc) : CollisionCuller(cc) {}
00058   
00059 };
00060 
00061 
00062 } // physics
00063 
00064 #endif

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