00001 /**************************************************************************** 00002 Copyright (C)1996 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: SOLIDCollisionDetector 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.2 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_SOLIDCOLLISIONDETECTOR_ 00026 #define _PHYSICS_SOLIDCOLLISIONDETECTOR_ 00027 00028 #include <physics/physics> 00029 #include <base/array> 00030 #include <physics/CollisionDetector> 00031 #include <physics/SOLIDCollisionModel> 00032 00033 00034 namespace physics { 00035 00036 00037 class SOLIDCollisionDetector : public CollisionDetector 00038 { 00039 public: 00040 SOLIDCollisionDetector(); 00041 virtual ~SOLIDCollisionDetector(); 00042 00043 virtual String className() const { return String("SOLIDCollisionDetector"); } 00044 00045 virtual CollisionModel::CollisionModelType getType() const 00046 { return CollisionModel::SOLIDModel; } 00047 00048 virtual bool collision(ref<const Solid> solid1, ref<const Solid> solid2, CollisionQueryType queryType); 00049 00050 00051 virtual bool collisionEnable(bool enabled) 00052 { 00053 bool oldEnable = collisionDetectionEnabled; 00054 collisionDetectionEnabled=enabled; 00055 return oldEnable; 00056 } 00057 00058 00059 00060 protected: 00061 bool collisionDetectionEnabled; 00062 00063 virtual ref<CollisionState> newCollisionState(ref<const Solid> solid1, ref<const Solid> solid2) const; 00064 00065 00066 class SOLIDCollisionState : public CollisionState 00067 { 00068 public: 00069 SOLIDCollisionState(ref<const Solid> solid1, ref<const Solid> solid2, CollisionModel::CollisionModelType modelType); 00070 virtual ~SOLIDCollisionState(); 00071 00072 virtual String className() const { return String("SOLIDCollisionState"); } 00073 }; 00074 00075 00076 // state recorded between call to dtTestObjects() ..->.. collisionCallback() 00077 // and collision() 00078 bool collided; 00079 ref<const Solid> solid1; 00080 ref<const Solid> solid2; 00081 const DtCollData* collision_data; 00082 00083 static bool SOLIDResponseFunctionRegistered; 00084 00085 public: // needed so SOLIDCollisionDetectorResponse can call it (friend doesn't seem to work) 00086 void collisionCallback(DtObjectRef object1, DtObjectRef object2, 00087 const DtCollData* coll_data); 00088 00089 }; 00090 00091 00092 } // physics 00093 00094 #endif