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physics/SOLIDCollisionDetector

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00001 /****************************************************************************
00002   Copyright (C)1996 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: SOLIDCollisionDetector 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.2 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_SOLIDCOLLISIONDETECTOR_
00026 #define _PHYSICS_SOLIDCOLLISIONDETECTOR_
00027 
00028 #include <physics/physics>
00029 #include <base/array>
00030 #include <physics/CollisionDetector>
00031 #include <physics/SOLIDCollisionModel>
00032 
00033 
00034 namespace physics {
00035 
00036 
00037 class SOLIDCollisionDetector : public CollisionDetector
00038 {
00039 public:
00040   SOLIDCollisionDetector();
00041   virtual ~SOLIDCollisionDetector();
00042 
00043   virtual String className() const { return String("SOLIDCollisionDetector"); }
00044 
00045   virtual CollisionModel::CollisionModelType getType() const
00046     { return CollisionModel::SOLIDModel; }
00047 
00048   virtual bool collision(ref<const Solid> solid1, ref<const Solid> solid2, CollisionQueryType queryType);
00049   
00050   
00051   virtual bool collisionEnable(bool enabled) 
00052     {
00053       bool oldEnable = collisionDetectionEnabled;
00054       collisionDetectionEnabled=enabled; 
00055       return oldEnable;
00056     }
00057   
00058 
00059   
00060 protected:
00061   bool collisionDetectionEnabled;
00062   
00063   virtual ref<CollisionState> newCollisionState(ref<const Solid> solid1, ref<const Solid> solid2) const;
00064 
00065   
00066   class SOLIDCollisionState : public CollisionState
00067   {
00068   public:
00069     SOLIDCollisionState(ref<const Solid> solid1, ref<const Solid> solid2, CollisionModel::CollisionModelType modelType);
00070     virtual ~SOLIDCollisionState();
00071 
00072     virtual String className() const { return String("SOLIDCollisionState"); }
00073   };
00074   
00075   
00076   // state recorded between call to dtTestObjects() ..->.. collisionCallback()
00077   //  and collision()
00078   bool collided;
00079   ref<const Solid> solid1;
00080   ref<const Solid> solid2;
00081   const DtCollData* collision_data;
00082 
00083   static bool SOLIDResponseFunctionRegistered;
00084   
00085 public: // needed so SOLIDCollisionDetectorResponse can call it (friend doesn't seem to work)
00086   void collisionCallback(DtObjectRef object1, DtObjectRef object2,
00087                          const DtCollData* coll_data);
00088 
00089 };
00090 
00091 
00092 } // physics
00093 
00094 #endif

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