00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2002 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: ODECollisionDetector 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.5 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_ODECOLLISIONDETECTOR_ 00026 #define _PHYSICS_ODECOLLISIONDETECTOR_ 00027 00028 #include <physics/physics> 00029 00030 #include <base/array> 00031 #include <physics/CollisionDetector> 00032 #include <physics/ODECollidableBody> 00033 00034 00035 namespace physics { 00036 00037 /** 00038 * Collision detector that wraps the ODE physics library collision functionality 00039 */ 00040 class ODECollisionDetector : public CollisionDetector 00041 { 00042 public: 00043 ODECollisionDetector(); 00044 virtual ~ODECollisionDetector(); 00045 00046 virtual String className() const { return String("ODECollisionDetector"); } 00047 00048 virtual ref<CollidableBody> createCollidableBody(ref<Shape> shape); ///< new CollidableBody with specified Shape 00049 00050 virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2); 00051 00052 virtual void collide(ref<const Collidable> collidable) { Collider::collide(collidable); } 00053 00054 00055 protected: 00056 virtual ref<CollisionState> newCollisionState(ref<const CollidableBody> collidable1, ref<const CollidableBody> collidable2) const; 00057 00058 00059 class ODECollisionState : public CollisionState 00060 { 00061 public: 00062 ODECollisionState(ref<const CollidableBody> collidable1, ref<const CollidableBody> collidable2); 00063 virtual ~ODECollisionState(); 00064 00065 //Vector3 v; 00066 //ref<const Polyhedron::Vertex> lastSupport[2]; // remember the last support vertex 00067 00068 virtual String className() const { return String("ODECollisionState"); } 00069 }; 00070 00071 }; 00072 00073 00074 } // physics 00075 00076 #endif