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physics/ODECollisionDetector

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2002 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: ODECollisionDetector 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.5 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_ODECOLLISIONDETECTOR_
00026 #define _PHYSICS_ODECOLLISIONDETECTOR_
00027 
00028 #include <physics/physics>
00029 
00030 #include <base/array>
00031 #include <physics/CollisionDetector>
00032 #include <physics/ODECollidableBody>
00033 
00034 
00035 namespace physics {
00036 
00037 /**
00038  * Collision detector that wraps the ODE physics library collision functionality
00039  */
00040 class ODECollisionDetector : public CollisionDetector
00041 {
00042 public:
00043   ODECollisionDetector();
00044   virtual ~ODECollisionDetector();
00045 
00046   virtual String className() const { return String("ODECollisionDetector"); }
00047 
00048   virtual ref<CollidableBody> createCollidableBody(ref<Shape> shape); ///< new CollidableBody with specified Shape
00049   
00050   virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2);
00051   
00052   virtual void collide(ref<const Collidable> collidable) { Collider::collide(collidable); }
00053 
00054   
00055 protected:
00056   virtual ref<CollisionState> newCollisionState(ref<const CollidableBody> collidable1, ref<const CollidableBody> collidable2) const;
00057 
00058   
00059   class ODECollisionState : public CollisionState
00060   {
00061   public:
00062     ODECollisionState(ref<const CollidableBody> collidable1, ref<const CollidableBody> collidable2);
00063     virtual ~ODECollisionState();
00064 
00065     //Vector3 v;
00066     //ref<const Polyhedron::Vertex> lastSupport[2]; // remember the last support vertex
00067 
00068     virtual String className() const { return String("ODECollisionState"); }
00069   };
00070 
00071 };
00072 
00073 
00074 } // physics
00075 
00076 #endif

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