00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: NullCollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.1 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_NULLCOLLISIONRESPONSEHANDLER_ 00026 #define _PHYSICS_NULLCOLLISIONRESPONSEHANDLER_ 00027 00028 #include <physics/physics> 00029 00030 #include <physics/CollisionResponseHandler> 00031 00032 00033 namespace physics { 00034 00035 00036 /// A handles collisions by doing nothing 00037 class NullCollisionResponseHandler : public CollisionResponseHandler 00038 { 00039 public: 00040 NullCollisionResponseHandler(ref<CollisionDetector> collisionDetector) : CollisionResponseHandler(collisionDetector) {} 00041 virtual ~NullCollisionResponseHandler() {} 00042 00043 virtual String className() const { return String("NullCollisionResponseHandler"); } 00044 00045 virtual void handleCollision(ref<CollisionState> collisionState) {} 00046 00047 virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) {} 00048 virtual void collide(ref<const CollidableGroup> group) {} 00049 00050 protected: 00051 NullCollisionResponseHandler() {} 00052 NullCollisionResponseHandler(const NullCollisionResponseHandler& h) : CollisionResponseHandler(h) {} 00053 }; 00054 00055 00056 } // physics 00057 00058 #endif