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physics/NullCollisionResponseHandler

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: NullCollisionResponseHandler 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.1 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_NULLCOLLISIONRESPONSEHANDLER_
00026 #define _PHYSICS_NULLCOLLISIONRESPONSEHANDLER_
00027 
00028 #include <physics/physics>
00029 
00030 #include <physics/CollisionResponseHandler>
00031 
00032 
00033 namespace physics {
00034 
00035 
00036 /// A handles collisions by doing nothing  
00037 class NullCollisionResponseHandler : public CollisionResponseHandler
00038 {
00039 public:
00040   NullCollisionResponseHandler(ref<CollisionDetector> collisionDetector) : CollisionResponseHandler(collisionDetector) {}
00041   virtual ~NullCollisionResponseHandler() {}
00042 
00043   virtual String className() const { return String("NullCollisionResponseHandler"); }
00044 
00045   virtual void handleCollision(ref<CollisionState> collisionState) {}
00046   
00047   virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) {} 
00048   virtual void collide(ref<const CollidableGroup> group) {}
00049 
00050 protected:
00051   NullCollisionResponseHandler() {}
00052   NullCollisionResponseHandler(const NullCollisionResponseHandler& h) : CollisionResponseHandler(h) {}
00053 };
00054 
00055 
00056 } // physics
00057 
00058 #endif

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