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physics/CollisionModel

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00001 /****************************************************************************
00002   Copyright (C)1996 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: CollisionModel 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.4 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLISIONMODEL_
00026 #define _PHYSICS_COLLISIONMODEL_
00027 
00028 #include <physics/physics>
00029 #include <base/ReferencedObject>
00030 #include <gfx/Visual>
00031 
00032 
00033 namespace physics {
00034 
00035 /// deprecated.
00036 class CollisionModel : public gfx::Visual,
00037                        public base::ReferencedObject
00038 {
00039 public:
00040   virtual ~CollisionModel() {}
00041 
00042   enum CollisionModelType { AnyModel, OBBModel, SOLIDModel, GJKModel, ODEModel,
00043                             MaxCollisionModels };
00044 
00045   virtual CollisionModelType getType() const = 0;
00046 
00047 
00048   enum CollisionModelFidelity { Accurate, Normal, Fast, Fastest };
00049 
00050   static void setCollisionModelFidelity(CollisionModelFidelity fidelity)
00051     { collisionModelFidelity = fidelity; }
00052   static CollisionModelFidelity getCollisionModelFidelity()
00053     { return collisionModelFidelity; }
00054 
00055 
00056   class ModelState : public base::ReferencedObject
00057   {
00058   public:
00059     ModelState() {}
00060     virtual ~ModelState() {}
00061 
00062     virtual String className() const { return String("CollisionModel::ModelState"); }
00063     virtual base::Object& clone() const { return *NewNamedObj(className()) ModelState(); }
00064     
00065   };
00066 
00067 
00068 protected:
00069   static CollisionModelFidelity collisionModelFidelity;
00070 };
00071 
00072 
00073 } // physics
00074 
00075 #endif

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