00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)1996 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: CollisionDetector 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.6 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_COLLISIONDETECTOR_ 00026 #define _PHYSICS_COLLISIONDETECTOR_ 00027 00028 #include <physics/physics> 00029 00030 #include <gfx/Segment3> 00031 #include <physics/Collider> 00032 #include <physics/CollidableBody> 00033 #include <physics/CollisionState> 00034 00035 00036 namespace physics { 00037 00038 00039 class CollisionDetector : public Collider 00040 { 00041 public: 00042 CollisionDetector(); 00043 virtual ~CollisionDetector(); 00044 00045 enum CollisionQueryType { DetectCollision, FirstContactPoint, AllContactPoints }; 00046 00047 virtual void setCollisionQueryType(CollisionQueryType collisionQueryType) { queryType = collisionQueryType; } 00048 00049 static const Real collisionEpsilon; 00050 00051 virtual ref<CollidableBody> createCollidableBody(ref<Shape> shape) = 0; ///< new CollidableBody with specified Shape 00052 00053 /// Get the CollisionState for a pair of CollidableBodys. 00054 virtual ref<CollisionState> getCollisionState(ref<const CollidableBody> collidableBody1, ref<const CollidableBody> collidableBody2) const; 00055 00056 /// Compute the shortest line segment between the surfaces of a pair of Collidables 00057 virtual gfx::Segment3 shortestSegmentBetween(ref<const Collidable> collidable1, ref<const Collidable> collidable2); 00058 00059 protected: 00060 virtual ref<CollisionState> newCollisionState(ref<const CollidableBody> collidableBody1, ref<const CollidableBody> collidableBody2) const 00061 { return ref<CollisionState>(NewNamedObj("CollisionState") CollisionState(collidableBody1,collidableBody2)); } 00062 00063 // if key pair<ref<Collidable>,ref<Collidable> > is present, then ref<CollisionState> is the 00064 // collision state for this pair of CollidableBodys 00065 typedef std::pair< ref<const CollidableBody>, ref<const CollidableBody> > CollidableBodyPair; 00066 typedef std::map< CollidableBodyPair, ref<CollisionState> > CollisionStateMap; 00067 mutable CollisionStateMap collisionStates; 00068 00069 CollisionQueryType queryType; 00070 }; 00071 00072 00073 } // physics 00074 00075 #endif