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physics/CollisionDetector

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)1996 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: CollisionDetector 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.6 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLISIONDETECTOR_
00026 #define _PHYSICS_COLLISIONDETECTOR_
00027 
00028 #include <physics/physics>
00029 
00030 #include <gfx/Segment3>
00031 #include <physics/Collider>
00032 #include <physics/CollidableBody>
00033 #include <physics/CollisionState>
00034 
00035 
00036 namespace physics {
00037 
00038 
00039 class CollisionDetector : public Collider
00040 {
00041 public:
00042   CollisionDetector();
00043   virtual ~CollisionDetector();
00044 
00045   enum CollisionQueryType { DetectCollision, FirstContactPoint, AllContactPoints };
00046 
00047   virtual void setCollisionQueryType(CollisionQueryType collisionQueryType) { queryType = collisionQueryType; }
00048   
00049   static const Real collisionEpsilon;
00050 
00051   virtual ref<CollidableBody> createCollidableBody(ref<Shape> shape) = 0; ///< new CollidableBody with specified Shape
00052 
00053   /// Get the CollisionState for a pair of CollidableBodys.
00054   virtual ref<CollisionState> getCollisionState(ref<const CollidableBody> collidableBody1, ref<const CollidableBody> collidableBody2) const;
00055 
00056   /// Compute the shortest line segment between the surfaces of a pair of Collidables
00057   virtual gfx::Segment3 shortestSegmentBetween(ref<const Collidable> collidable1, ref<const Collidable> collidable2);
00058   
00059 protected:
00060   virtual ref<CollisionState> newCollisionState(ref<const CollidableBody> collidableBody1, ref<const CollidableBody> collidableBody2) const
00061     { return ref<CollisionState>(NewNamedObj("CollisionState") CollisionState(collidableBody1,collidableBody2)); }
00062 
00063   // if key pair<ref<Collidable>,ref<Collidable> > is present, then ref<CollisionState> is the
00064   //  collision state for this pair of CollidableBodys
00065   typedef std::pair< ref<const CollidableBody>, ref<const CollidableBody> > CollidableBodyPair;
00066   typedef std::map< CollidableBodyPair, ref<CollisionState> > CollisionStateMap;
00067   mutable CollisionStateMap collisionStates;
00068 
00069   CollisionQueryType queryType;
00070 };
00071 
00072 
00073 } // physics
00074 
00075 #endif

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