00001 /* **-*-c++-*-************************************************************** 00002 Copyright (C)2003 David Jung <opensim@pobox.com> 00003 00004 This program/file is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU General Public License as published by 00006 the Free Software Foundation; either version 2 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU General Public License for more details. (http://www.gnu.org) 00013 00014 You should have received a copy of the GNU General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 00018 $Id: Collider 1031 2004-02-11 20:46:36Z jungd $ 00019 $Revision: 1.2 $ 00020 $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $ 00021 $Author: jungd $ 00022 00023 ****************************************************************************/ 00024 00025 #ifndef _PHYSICS_COLLIDER_ 00026 #define _PHYSICS_COLLIDER_ 00027 00028 #include <physics/physics> 00029 00030 #include <gfx/Visual> 00031 #include <physics/PotentialCollisionListener> 00032 #include <physics/Collidable> 00033 #include <physics/CollidableGroup> 00034 00035 00036 namespace physics { 00037 00038 /// Root of classes that collide Collidables 00039 class Collider : public gfx::Visual, public PotentialCollisionListener, virtual public base::ReferencedObject 00040 { 00041 public: 00042 Collider(); 00043 virtual ~Collider(); 00044 00045 /// called at the beginning of each collision cycle 00046 virtual void reset() { resetListeners(); } 00047 00048 /// notify PotentialCollisionListeners if possible collision between Collidables 00049 virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) = 0; 00050 00051 /// convenience method that calls collide(collidable1, collidable2) for each pair of Collidables in the group 00052 /// collidable, unless collidable isn't a group or has child inter-collision disabled 00053 /// (so that you can keep all your Collidables in a single top-level group) 00054 virtual void collide(ref<const Collidable> collidable); 00055 00056 /// enable/disable all collisions 00057 virtual void collisionEnable(bool enabled) { this->enabled = enabled; } 00058 virtual bool isCollisionEnabled() const { return enabled; } 00059 00060 virtual void addPotentialCollisionListener(ref<PotentialCollisionListener> listener) 00061 { listeners.push_back(listener); } 00062 00063 virtual void removePotentialCollisionListener(ref<PotentialCollisionListener> listener) 00064 { listeners.remove(listener); } 00065 00066 virtual void potentialCollision(ref<const Collidable> collidable1, ref<const Collidable> collidable2) 00067 { collide(collidable1, collidable2); } 00068 00069 00070 protected: 00071 Collider(const Collider& c) 00072 : enabled(c.enabled), listeners(c.listeners) {} 00073 00074 bool enabled; 00075 00076 typedef base::reflist<PotentialCollisionListener> ListenerList; 00077 ListenerList listeners; 00078 00079 /// call potentialCollision(collidable1,collidable2) on all listeners (if enabled) 00080 void notifyListeners(ref<const Collidable> collidable1, ref<const Collidable> collidable2); 00081 00082 /// call reset() on all listeners (if enabled) 00083 void resetListeners(); 00084 00085 }; 00086 00087 00088 } // physics 00089 00090 #endif