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physics/Collider

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00001 /* **-*-c++-*-**************************************************************
00002   Copyright (C)2003 David Jung <opensim@pobox.com>
00003 
00004   This program/file is free software; you can redistribute it and/or modify
00005   it under the terms of the GNU General Public License as published by
00006   the Free Software Foundation; either version 2 of the License, or
00007   (at your option) any later version.
00008   
00009   This program is distributed in the hope that it will be useful,
00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012   GNU General Public License for more details. (http://www.gnu.org)
00013   
00014   You should have received a copy of the GNU General Public License
00015   along with this program; if not, write to the Free Software
00016   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017   
00018   $Id: Collider 1031 2004-02-11 20:46:36Z jungd $
00019   $Revision: 1.2 $
00020   $Date: 2004-02-11 15:46:36 -0500 (Wed, 11 Feb 2004) $
00021   $Author: jungd $
00022  
00023 ****************************************************************************/
00024 
00025 #ifndef _PHYSICS_COLLIDER_
00026 #define _PHYSICS_COLLIDER_
00027 
00028 #include <physics/physics>
00029 
00030 #include <gfx/Visual>
00031 #include <physics/PotentialCollisionListener>
00032 #include <physics/Collidable>
00033 #include <physics/CollidableGroup>
00034 
00035 
00036 namespace physics {
00037 
00038 /// Root of classes that collide Collidables
00039 class Collider : public gfx::Visual, public PotentialCollisionListener, virtual public base::ReferencedObject
00040 {
00041 public:
00042   Collider();
00043   virtual ~Collider();
00044 
00045   /// called at the beginning of each collision cycle
00046   virtual void reset() { resetListeners(); }
00047   
00048   /// notify PotentialCollisionListeners if possible collision between Collidables
00049   virtual void collide(ref<const Collidable> collidable1, ref<const Collidable> collidable2) = 0;
00050   
00051   /// convenience method that calls collide(collidable1, collidable2) for each pair of Collidables in the group
00052   ///  collidable, unless collidable isn't a group or has child inter-collision disabled 
00053   ///  (so that you can keep all your Collidables in a single top-level group)
00054   virtual void collide(ref<const Collidable> collidable);
00055 
00056   /// enable/disable all collisions
00057   virtual void collisionEnable(bool enabled) { this->enabled = enabled; }
00058   virtual bool isCollisionEnabled() const { return enabled; }
00059   
00060   virtual void addPotentialCollisionListener(ref<PotentialCollisionListener> listener)
00061     { listeners.push_back(listener); }
00062     
00063   virtual void removePotentialCollisionListener(ref<PotentialCollisionListener> listener)
00064     { listeners.remove(listener); }
00065   
00066   virtual void potentialCollision(ref<const Collidable> collidable1, ref<const Collidable> collidable2)
00067     { collide(collidable1, collidable2); }
00068   
00069 
00070 protected:
00071   Collider(const Collider& c) 
00072     : enabled(c.enabled), listeners(c.listeners) {}
00073 
00074   bool enabled;
00075 
00076   typedef base::reflist<PotentialCollisionListener> ListenerList;
00077   ListenerList listeners;
00078 
00079   /// call potentialCollision(collidable1,collidable2) on all listeners (if enabled)
00080   void notifyListeners(ref<const Collidable> collidable1, ref<const Collidable> collidable2);
00081   
00082   /// call reset() on all listeners (if enabled)
00083   void resetListeners();
00084   
00085 };
00086 
00087 
00088 } // physics
00089 
00090 #endif

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